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Comunicar un error de traducción
If im Lasers RNG
If im Missles Emergency FTL damage
seriously?
the cooldown value is meaningless in isolation. the important metric is the dps of the weapon which is average damage divided by cooldown (and multiplied by accuracy)
base autocannon (S) min/max damage 3-15, CD 2.35s, acc 82% -> dps = 3.14
lowering the cooldown to 92% of original value:
min/max damage 3-15, CD 2.162s, acc 82% -> dps = 3.41
-> 108.7% of original dps
base KA min/max 121-239; CD 8s, acc 70% -> dps = 15.75
with 8% fire rate boost:
min/max 121-239; CD 7,36s, acc 70% -> dps = 17.11
-> 108.7% of original dps (surprise suprrise!)
it's almost as if they used a percentage bonus to make it equally useful for all weapon types...
EDIT:
also, it's probably not basecooldown - (fate of fire %). that would be a strange implementation. at 100% fire rate bonus, the cooldown would be 0 and the weapon would have infinete dps. i'd expect 100% fire rate bonus to cut the cooldown in half.
so it's probably more like cooldown * 100 / (100+firerate)
Aggressive is really good (8% fire rate).
Unyielding is another good one (10% hull points).
Ship logistician is nice, but most admirals get it anyway when they are leading a large fleet. Note: Aggressive and Cautious are mutually exclusive, which is too bad ;)
More important though, they get a lot better when they level up and there are different ways for admirals to gain traits
The traits:
http://www.stellariswiki.com/Leader#Admiral
Scroll down to read how to get them.