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I agree that the other megastructures take too long to research and build though. If you haven't already won by that point, they're probably not gonna make a difference for you either.
In the time it takes to make one ringworld, I could terraform 4 Gaia's easily. In the time it takes to make one Dyson Sphere, I could make enough Habitats specialized to Energy to outperform that Sphere many times over. Same with the Science Nexus.
Oh I agree, habitats are overpowered for sure. But what I meant was that from the perspective of immersion and sci-fi believability, that's just not how habitats would be built. More likely you would honeycomb a moon than make a giant tin can from scratch. And the artwork for it would look cooler.
This - You can build super size 12 planets back to back in practically every location in your empire. That alone is enough to turn any tiny empire into a galactic superpower in no time at all...
Also - Superstructures are such a lategame thing that you've won the game already if you're not playing intentionally bad, or at the least reached a point where you could faceroll the remaining empires with ease.
of course that's highly unrealistic, but nerfing that just to give space elevators a purpose doesn't make much sense either.
i agree that the megastructures are underwhelming for the amount of time and resources you have to invest.
habitats are ok, but they aren't as great as some people seem to believe. they are essentially tiny planets that you wouldn't even colonize if they were normal planets. the only thing they have going for them is that 2 of their buildings are a lot better than the equivalent planetary buildings.
and of course the fact that you can build them pretty much anywhere, so you can still expand after there is no more room to expand normally.
they still have the same drawbacks that every added colony has - they increase the research and tradition costs like any other colony and they also increase the consumer good costs for every pop in your empire (like any other colony).
Having space elevators would allow a cool new art that I would love to see on my planets. Some benefits off the top of my head could be 1. cheaper to build ships or orbital stations in that system, 2. cheaper consumer goods on that planet, 3. faster migration, 4. increased unity output, 5. a percent increase in mineral production on that planet ... etc.
I think you confused viable with "lol so overpowered".
Let me guess, you play on a small galaxy size? (maybe even the smallest?)
I can understand you, good side on a small size: Just conquer everything and let the game in the background for some hundred years until megastructures are build. Of course thats only helping if you do it for the achievements.
If you do want them to be usefull -> Play a 1k star galaxy (you can at least build 1-2 complete megastructures even in the best case scenario for galaxy domination) or use a mod that decreases building time.
they show up so late in the game that it just isnt worth planning around building them AND winning the game in any kind of timely manner
and any empire that can afford to spend the resources on always building one isnt going to need the resources they provide. the resources can be better spent
now habitats are actually pretty useful (energy wise) because they can be built many at once
the ascension perk for mega structures is kinda worth gettign because of the sentry array (because it provides something unique) then building ring worlds at all times from that point onwards, ignoring dyson sheres and science nexuses
No, I play on whatever the normal galaxy size is. I only increase the difficulty to hard, set AI to aggressive, and change to 2-arm spiral. I would love to play on the biggest map, but my computer can't handle it.