Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You have to remember too that the more planets you have the more science you need to research something. Not sure what the exact math is on it. So if you have 10 planets and are making 50 of each science and another empire has 3 planets and only making lets say 40 they will actually be researching faster than you.
One way I think the AI gets alot of its science is through debris. They always seem to be at war and if they are constantly reseaching all the stuff left over from battles they can easily shoot up in tech.
I do find too that the game says that one empire is inferior/superior to another quite oddly. In one game a friend and I had in multiplayer I had something like lets say 800 fleet capacity. My friend had something like 790 yet it said he was inferior to me. Not sure how it calculates it but I find to not fully trust those comparative ratings.
Vassals and tributaries have no effect on research. Tributaries add to your income while Vassals are forced to send their fleets to fight in your wars and also provide additional fleet size when you select the unity perk to have vassals add a percent of their fleet size to your fleet size. Protectorates provide additional influence but will transform into vassals extremely quickly.
Usually avoid research agreements as the AI only wants to make favorable research agreements with you when you are ahead in research. Since research agreements in this game were so poorly designed they work by simply reducing the research cost of the partner who doesn't have the research that the other partner has already completed. So if you have superior research speed all that a research agreement means is that an inferior species gets to mooch off your hard work.
I find that as you get closer to 2350 (or right around when the end game crisis can occur) you want to start building a massive fleet. In order to get your fleet capacity anywhere near high enough you need to basically colonize every world. I play at a 1.25 colonizable world game setting. I also try to prioritize getting terraforming and atmospheric manupulation as soon as I can. The more colonized planets with ports the higher your naval capacity.
Once you have those fleets, if/when the end game crisis comes with a large enough fleet you can take out some if not all of them and then send your science ships in to research their debris. That should bump you up a few notches in the research rankings.
i get where youre coming from but my issue was im so far behind the curve i cant effectivly fight or build a competative economy, so these tips have been a god send
Get the discovery-tradition tree (having it fully unlocked grants +10% research)
Get the +10% research ascension-perk
activate the research grants edict that gives one area of research +30% and -10% for the other two (you get a net-win out of that, if you produce an equal amount of points in all 3 areas). You can also counter the -10 by hiring a curator-scientist for one of the areas and (if you got one) put a scientist with a +10% Bonus to all research-perk on the other)
with the actual (non-beta) versions activate the "Encourage Free Thought"-edict, since government attraction is broken anyway the -15% on that dont matter while you get +5% research. (how good that option is afte 1.7.2. goes live and gov-attraction actually works, remains to be seen)
Always check the specialties of scientists and compare to the tech you are researching atm, if they match you get a bonus, so dont be shy shuffling scientists around between areas and science-ships.
In your position (waaay back in tech) research-agreements actually work FOR you, might be that you need to pay the AI some energy/minerals to get the deal, but it might very well worth it, since they will have way more techs you dont have hen the other way round.
Get larger borders and place outposts on valuable research spots. For militaristic empires you will want Supremacy, eventually anyway. And then the extra borders help a lot with efficient outpost use.
Finally, have a good economy so that the curator scientist and research bonus can both be used.
That is situational. Depends on the territory you get. If said planet allows access to some 20 points of research from nearby systems, plus minerals etc, it is totally worth it.