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this is going massively overboard and is completely unnecessary, but you do quickly get to the point where you dont have to bombard planets anymore
This makes me fairly vulnerable to ambushes, so I have an auxillary fleet ready to lure enemy fleets away while my transports catch up to the siege fleet.
It really hastened the victory, and it was amusing when my rivals tried to retake some worlds, and failed invading multiple times, keeping their main battle fleet tied down.
Finally large armies make going on the attack less stressful. Oh, an enemy fleet just popped by one of your systems, destroyed the space station and are landing troops? No worries, my full garrison of psionic troops will butcher them, or at least delay them long enough for me to react.
Usually going from assault to clones for the masses and using a small cadre of elite-units to break the enmy defenses, Titan Beasts, Gene Warriors, Psionic Armies, depending on what I got.
About having specific planets, its kinda a given for the clones, since they need the special buildingt to recruit them. Usually I tend to build a military academy on those worlds too.
The Elite-units usually get drafted from very strong-Pops.
Unless u plan on cede their worlds than it's advisable to recruit more to "stabilize" the region, cuz rebellions go fast as garlic bread on a sunday
If u say that helps when theres 200 rebellion points on the planet, I will try to believe u ... but I will still police the sh&t out of those xenos
Yea the point is that the less happy a POP is the more unrest it produces, upping the happyness by 40% goes a loooong way towards a stable planet. And yea a military-force to be sure, never really hurts.
(would be nice if it was possible to built defense-armies for other worlds though. Maybe just have them being transfered once. Thus it would be possible to have a garrison-force from my own people there that doesn't show on the side-screen)