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What size galaxy are you on, btw? I've heard fleet sizes for FEs/End Game Crises are based on galaxy size since 1.5/1.6.
A fallen empire wakes up to fight another empire, an endgame event, or if another fallen empire gets beat on pretty bad. So if they're awakend they're fighting something that's not you. Part 1 of Victory Plan is to watch for their fleets to be engaged with that threat. Part 2 is to raid their main systems to destroy the military stations and spaceports then gtfo. Use fast fleets of destroyers and Corvettes for this, not your big boats. Split the fleet up so you can toss one to the arriving enemy to give your main body a chance to escape.
The path to victory is planet control, so my success has been focusing on getting an army doomstack into their world's. As you've removed the stations, your army can claim the planet. Leave them there to defend it. Once the Awakened empire looses one planet, their attention will be on too many things which makes the process easier. Rinse, repeat until Victory.
You will loose fleets of ships and transports to surprise entry so always keep your forces split until they are needed for combat. That way while one part is dieing for the glory of the empire the other 90% of your forces are converging on their home system.
None of the other three FEs bothered getting involved (one of them had just been trashed... by me) so I had effectively zero chance of winning since the AE was demanding I cede 7+ planets including my capital and were already rampaging across my territory. Ruined an otherwise fun run :(
Think I'll just turn FEs off for now, at least until Paradox balances things a bit better.
Folks are having the AE's spring up before their maxed-out fleets can even contend with them as FE's, so trying to cheese their spaceports is a more-or-less pointless strategy. You can't even really surrender to them, since not stopping them immediately leads to them snowballing to oblivion.
Fun fact:
I just threw 650k fleet power (best I could manage) in war for independence against them and their 830k doomstack just because I was never going to catch up to them. I tried with multiple saves and numerous loadouts where I cheesed them and made sure that they jumped into system with my fleet prepositioned point blank on all sides of them (1200+ neutron torpedo corvettes included) and barely broke through their shields.
The battle was over in less than a month and all-told my best attempt managed around 45k in fleet power dead on their side. Even if I'd have run nothing but lasers on 650k worth of fleet power, it shouldn't have come out that lopsided.
I'll be turning FE's off from now on.
But to defeat an AE you need FE planets. So I try to be prepared to fight 2-3 wars (depending on how much FEs are in the game). When I delcare war on the first FE my fleet should have enough strength to get on the second FE as soon as the first surrenders. The FE fleets are weaker and they have several disadvantages, so try to not let them awake.
then you have not enough or the wrong armies. 20-30 Psionic Armies or gene warriors, a few more titantic beasts or 50-60 clones can rush even FE planets without bombing ... if you have nothing of them, take 100 androids/slaves, whatever ... you just need many!
Don't bother bombarding, you won't need to or have the time.