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how to beat awakened empire?
I think I'll just play with them off for now on. I jumped into their starting system as soon as I could hoping if I got an early start they would not be able to build up a force but to my suprise they had 3 90k fleets and smashed my forces. Now I am making about 800 Minerals and 600 energy a month and I can't make fleets fast enugh even with 17 space ports. I have allies in a federation but they have been sitting on there asses not doing anything for the last 10 years!!!

I lose every game because awakened empire decided to piss on my head and any plans I have to not be controlled by some other empire.

How do you beat these ♥♥♥♥♥♥♥♥♥?
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Showing 1-15 of 48 comments
[Lethalvriend] May 28, 2017 @ 1:41am 
Use a small distraction fleet to destroy their spaceport, then start bombarding a planet and immediately get out of there. While you do that with multiple planets you can build up a main fleet to try and take out one of their main fleets.
jacobellinger May 28, 2017 @ 1:52am 
Originally posted by Lethalvriend:
Use a small distraction fleet to destroy their spaceport, then start bombarding a planet and immediately get out of there. While you do that with multiple planets you can build up a main fleet to try and take out one of their main fleets.
hehe it's impossible. I tried that. but they just build new fleats even stronger. I can take out one 90k fleet if I have a 120k fleet but it's impossible now because they are expanding and have moltiple fleets over 120k and they destroy my ships when they are traveling to my rally point to merg. I really love this game and I have tried 13 saves 13 new ♥♥♥♥♥♥♥ saves from nothing all the way to end tech and watched pro players on you tube and I try and I try and it's just like wth am I doing wrong ffs how can a game be so fun and still make me want to stop playing it at the same time.
Last edited by jacobellinger; May 28, 2017 @ 1:53am
Radiosity May 28, 2017 @ 4:53am 
Before 1.6 that probably would've worked. But FEs and end game crises have both received major buffs now: FEs have 90k doomstacks by default instead of the old 30k ones they used to have. Add to that building new fleets when they awaken and... yeah.

What size galaxy are you on, btw? I've heard fleet sizes for FEs/End Game Crises are based on galaxy size since 1.5/1.6.
andrew.gaiennie May 28, 2017 @ 5:54am 
I've had success against them, but you'll never win with brute force or with a tech advantage. You have to beat them with strategy.

A fallen empire wakes up to fight another empire, an endgame event, or if another fallen empire gets beat on pretty bad. So if they're awakend they're fighting something that's not you. Part 1 of Victory Plan is to watch for their fleets to be engaged with that threat. Part 2 is to raid their main systems to destroy the military stations and spaceports then gtfo. Use fast fleets of destroyers and Corvettes for this, not your big boats. Split the fleet up so you can toss one to the arriving enemy to give your main body a chance to escape.

The path to victory is planet control, so my success has been focusing on getting an army doomstack into their world's. As you've removed the stations, your army can claim the planet. Leave them there to defend it. Once the Awakened empire looses one planet, their attention will be on too many things which makes the process easier. Rinse, repeat until Victory.

You will loose fleets of ships and transports to surprise entry so always keep your forces split until they are needed for combat. That way while one part is dieing for the glory of the empire the other 90% of your forces are converging on their home system.
jacobellinger May 28, 2017 @ 12:05pm 
Originally posted by andrew.gaiennie:
I've had success against them, but you'll never win with brute force or with a tech advantage. You have to beat them with strategy.

A fallen empire wakes up to fight another empire, an endgame event, or if another fallen empire gets beat on pretty bad. So if they're awakend they're fighting something that's not you. Part 1 of Victory Plan is to watch for their fleets to be engaged with that threat. Part 2 is to raid their main systems to destroy the military stations and spaceports then gtfo. Use fast fleets of destroyers and Corvettes for this, not your big boats. Split the fleet up so you can toss one to the arriving enemy to give your main body a chance to escape.

The path to victory is planet control, so my success has been focusing on getting an army doomstack into their world's. As you've removed the stations, your army can claim the planet. Leave them there to defend it. Once the Awakened empire looses one planet, their attention will be on too many things which makes the process easier. Rinse, repeat until Victory.

You will loose fleets of ships and transports to surprise entry so always keep your forces split until they are needed for combat. That way while one part is dieing for the glory of the empire the other 90% of your forces are converging on their home system.
Hmm..I have to admit that sounds like it might work but ill have to start a new save because currently I can't make a proper fleet(s) in time to win. I'm down to nothing but corvettes and I already tried the naked corvet strategy without success.
jacobellinger May 28, 2017 @ 12:29pm 
Originally posted by Radiosity:
Before 1.6 that probably would've worked. But FEs and end game crises have both received major buffs now: FEs have 90k doomstacks by default instead of the old 30k ones they used to have. Add to that building new fleets when they awaken and... yeah.

What size galaxy are you on, btw? I've heard fleet sizes for FEs/End Game Crises are based on galaxy size since 1.5/1.6.
1000 stars. They started with 90j fleets. Three of them in fact. Such ♥♥♥♥♥♥♥♥ imo. But whatever I guess I don't have to play with them on. I should just admit I ducking suck and stop trying.
Radiosity May 28, 2017 @ 12:41pm 
Originally posted by jacobellinger:
Originally posted by Radiosity:
Before 1.6 that probably would've worked. But FEs and end game crises have both received major buffs now: FEs have 90k doomstacks by default instead of the old 30k ones they used to have. Add to that building new fleets when they awaken and... yeah.

What size galaxy are you on, btw? I've heard fleet sizes for FEs/End Game Crises are based on galaxy size since 1.5/1.6.
1000 stars. They started with 90j fleets. Three of them in fact. Such ♥♥♥♥♥♥♥♥ imo. But whatever I guess I don't have to play with them on. I should just admit I ducking suck and stop trying.
Yep, same as the game I'm playing. Or rather, was playing. An empire awakened, instantly declared war on an empire I was protecting, I got dragged in... and two 350k doomstacks appeared in my core systems (one going for my capital planet). Sure, I had a decent 150k fleet, but against a total of 700k across two systems? Nope.

None of the other three FEs bothered getting involved (one of them had just been trashed... by me) so I had effectively zero chance of winning since the AE was demanding I cede 7+ planets including my capital and were already rampaging across my territory. Ruined an otherwise fun run :(

Think I'll just turn FEs off for now, at least until Paradox balances things a bit better.
Asmo May 28, 2017 @ 2:02pm 
Try a 3000 star galaxy 1 mil doomstack. like GG daym.
Daywalker May 28, 2017 @ 2:30pm 
attack and take all planets as soon as they awake, you know they will like you know you get the Preythorn, so build for it.
Amoc May 29, 2017 @ 8:42pm 
As of the current patch, they awaken way too early and their initial strength is way to high to contend with them. The scaling and tuning on them right now is absolutely broken and enough people are having their games ruined by now that it should be addressed.

Folks are having the AE's spring up before their maxed-out fleets can even contend with them as FE's, so trying to cheese their spaceports is a more-or-less pointless strategy. You can't even really surrender to them, since not stopping them immediately leads to them snowballing to oblivion.

Fun fact:

I just threw 650k fleet power (best I could manage) in war for independence against them and their 830k doomstack just because I was never going to catch up to them. I tried with multiple saves and numerous loadouts where I cheesed them and made sure that they jumped into system with my fleet prepositioned point blank on all sides of them (1200+ neutron torpedo corvettes included) and barely broke through their shields.

The battle was over in less than a month and all-told my best attempt managed around 45k in fleet power dead on their side. Even if I'd have run nothing but lasers on 650k worth of fleet power, it shouldn't have come out that lopsided.

I'll be turning FE's off from now on.
Last edited by Amoc; May 29, 2017 @ 8:43pm
Ungenau84 May 29, 2017 @ 10:21pm 
Try to not let them awaken. When a FE planet is taken, the chance that another FE awakes rises dramatically.
But to defeat an AE you need FE planets. So I try to be prepared to fight 2-3 wars (depending on how much FEs are in the game). When I delcare war on the first FE my fleet should have enough strength to get on the second FE as soon as the first surrenders. The FE fleets are weaker and they have several disadvantages, so try to not let them awake.

meLAW May 30, 2017 @ 1:02am 
Originally posted by andrew.gaiennie:
Part 1 of Victory Plan is to watch for their fleets to be engaged with that threat. Part 2 is to raid their main systems to destroy the military stations and spaceports then gtfo.
...
As you've removed the stations, your army can claim the planet. Leave them there to defend it. Once the Awakened empire looses one planet, their attention will be on too many things which makes the process easier. Rinse, repeat until Victory..
On thing of that is unclear to me: do you even bombard or just kill the stations and land armies? Whenever I tried bombarding, I was wrecked by their fleets, but not bombarding is a death sentence for the armies...
Ungenau84 May 30, 2017 @ 4:47am 
Originally posted by meLAW:
, but not bombarding is a death sentence for the armies...

then you have not enough or the wrong armies. 20-30 Psionic Armies or gene warriors, a few more titantic beasts or 50-60 clones can rush even FE planets without bombing ... if you have nothing of them, take 100 androids/slaves, whatever ... you just need many!
Exarch_Alpha May 30, 2017 @ 6:43am 
Don´t bother bombarding planets until you crippled their fleet, by destroying starports and then the fleets themselves.
4and4squared May 30, 2017 @ 9:13pm 
Spam the ♥♥♥♥ out of each planet with 150+ fleets of clone armies. IF they can land you will win any conflict so long that you can kill starports and distract the AE doomstack.

Don't bother bombarding, you won't need to or have the time.
Last edited by 4and4squared; May 30, 2017 @ 9:13pm
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Date Posted: May 28, 2017 @ 1:38am
Posts: 48