Stellaris

Stellaris

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Dovahkiin789 May 19, 2017 @ 3:05pm
Defensive pacts everywhere
Now I've played this game since release and I have seen more defensive pacts in my current game than all games before 1.6.1 combined. Most of the AI have 5 or so defensive pacts, making any attempts at gaining territory almost impossible. As of now I might be able to pull a win through brute force, as everyone is inferior to me in some way, but that one war will open me up way to much for another AI to attack me. Any suggestions as to how I deal with this?
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Showing 1-15 of 45 comments
Malaficus Shaikan May 19, 2017 @ 3:29pm 
I know the feeling.
My suggestion:
Focus on teching up and upgrading your infastructuer.
You want to prepare for the end game events.

You shoud check who has a defendse pact with who.
Someone who is halfway across the galaxie isnt likely to be able to stop you taking over a planet or two.

Have your wargoals be planets.
Taking a single planet will allow you to end the war quickly and avoid spending to much resourses and leaving yourself open for attack.
By picking your enemy apart piece by piece you shoud be able to slowly conquer the galaxie.

The important part is to remember:
Sun-tzu art of warfair: It is more important to keep your nation, army, company, 5 man sqaud intact.
To destroy the enemy nation, army, company, 5 man sqaud is second best.
cooltv27 May 19, 2017 @ 3:30pm 
my current game if I attack anyone I end up attacking around 6 people (out of 12)
LITERALLY EVERYONE (but the purifier) has a defensive pact web that makes it basically impossible for me to win
Dovahkiin789 May 19, 2017 @ 4:18pm 
Originally posted by Malaficus Shaikan:
I know the feeling.
My suggestion:
Focus on teching up and upgrading your infastructuer.
You want to prepare for the end game events.

You shoud check who has a defendse pact with who.
Someone who is halfway across the galaxie isnt likely to be able to stop you taking over a planet or two.

Have your wargoals be planets.
Taking a single planet will allow you to end the war quickly and avoid spending to much resourses and leaving yourself open for attack.
By picking your enemy apart piece by piece you shoud be able to slowly conquer the galaxie.

The important part is to remember:
Sun-tzu art of warfair: It is more important to keep your nation, army, company, 5 man sqaud intact.
To destroy the enemy nation, army, company, 5 man sqaud is second best.


Ill try this out. I just won two defensive wars at the same time so everyone has non aggression pacts and even more defensive pacts so I'm going to wait it out for awhile. I'll probably colonize every planet in my borders.
genar.lars May 20, 2017 @ 2:11am 
I also have the same problem... i start a new game and the whole galaxy is fasict... my neighbours got about 6 defensive pacts with their neighbours which makes it impossible for me to conquer anything.
Shahadem May 20, 2017 @ 2:24am 
Yeah they really ♥♥♥♥♥♥ something up with the AI constantly forming a greater web of defensive pacts in 5 years than Bismark in his entire life. The lack of any real diplomacy or any real free trade or any type of trade at all (where you trade for ships or specific techs or policy goals or favors or whatever) makes interacting with the AI feel utterly pointless as you can't work with them towards a common goal. Research pacts benefit the state with the worst research and screw up the state with the best research as they get nothing in return. This game has the absolute worst "diplomacy" out of any 4x game I've played.
valt123 May 20, 2017 @ 3:08am 
The diplomacy feels currently more like placeholder than real diplomacy. The fact that you have drown them in free resources to make friends is very annoying.
iFrame May 20, 2017 @ 6:44am 
Until Paradox get to work on a true diplomacy and espionage system, you're stuck with brute force.
mcsproot May 20, 2017 @ 6:48am 
It was pretty funny in one of my games.

Every empire had the max 3 defensive pacts. But declaring war on anyone would cause 80% of the galaxy to declare war, due to wrap around defensive pacts.
Dovahkiin789 May 20, 2017 @ 7:57am 
Originally posted by mcsproot:
It was pretty funny in one of my games.

Every empire had the max 3 defensive pacts. But declaring war on anyone would cause 80% of the galaxy to declare war, due to wrap around defensive pacts.

Reminds me of War in Heaven, only that would be a war in hell
Dovahkiin789 May 20, 2017 @ 7:57am 
Originally posted by Deathcoy:
Until Paradox get to work on a true diplomacy and espionage system, you're stuck with brute force.

I joined a federation so I can actually win wars now.
Rin May 20, 2017 @ 8:05am 
I start to have the feeling that they tried to re-balance some diplomacy and overdid it horribly. Everyone has defensive pacts with everyone else now and in my current game for example I would love to declare war on one of my naighbours ... who hates my empire anyway and wont change their opinion ... but then I would end with a fight against 6 empires in total ... three of them actually my own allies.

When I look at other such constalations in the galaxy, then it becomes a total mess of interlocking treaties that block every move anyone would want to take. It is like they thought about how to improve diplomacy and came to the solution that the best would be to prevent everyone form engaging into it and just push thorugh everything as a xeno-hating warmonger ;P


Whatever happened ... the system as it worked before the latest patch just worked better.
mcsproot May 20, 2017 @ 8:05am 
Originally posted by Dovahkiin789:
Originally posted by mcsproot:
It was pretty funny in one of my games.

Every empire had the max 3 defensive pacts. But declaring war on anyone would cause 80% of the galaxy to declare war, due to wrap around defensive pacts.

Reminds me of War in Heaven, only that would be a war in hell

As an example, if I wanted to declare war on Empire A, obviously their Defensive Pacts would cause Empire B, Empire C and Empire D to get involved. But Empire D was also in a Defensive Pact with Empire Z, so they'd also join in.
Sculpur May 20, 2017 @ 8:07am 
Just an extra thought, do you use random or clustered placement for empires? From what I have seen, the AI empires must have acceptance ratings for treaties like that too, and border fricition in a cluster of them should reduce the likelyhood of defensive pacts early on.
Otherwise I kind of like this state, it feels like the AIs are considering the player for the threat that they really are and preparing suitably. In one of my games, the six biggest empires after me formed a federation that basically span 60% of the galaxy upon creation. I found that the only way I could win a war against them was if I devided my fleet and armies and started devouring planets one after another faster than they devoured mine, until the warscore was enough in my favour to call it quits for the time being... This was late game though, not really viable while your planets are still few and you can get overrun fast.

But in short, right now it's just like IRL - if a country gets too cocky, unless it is a super power everyone else will knock it back on its ass, and thus borders are almost permanent.
Last edited by Sculpur; May 20, 2017 @ 8:10am
Dovahkiin789 May 20, 2017 @ 8:08am 
Originally posted by Rin:
I start to have the feeling that they tried to re-balance some diplomacy and overdid it horribly. Everyone has defensive pacts with everyone else now and in my current game for example I would love to declare war on one of my naighbours ... who hates my empire anyway and wont change their opinion ... but then I would end with a fight against 6 empires in total ... three of them actually my own allies.

When I look at other such constalations in the galaxy, then it becomes a total mess of interlocking treaties that block every move anyone would want to take. It is like they thought about how to improve diplomacy and came to the solution that the best would be to prevent everyone form engaging into it and just push thorugh everything as a xeno-hating warmonger ;P


Whatever happened ... the system as it worked before the latest patch just worked better.

While I agree it worked better, I'm just happy that AI empires fight each other now. I was tired of them building up across the galxy until I got to them myself
Dovahkiin789 May 20, 2017 @ 8:09am 
Originally posted by Sculpur:
Just an extra thought, do you use random or clustered placement for empires? From what I have seen, the AI empires must have acceptance ratings for treaties like that too, and border fricition in a cluster of them should reduce the likelyhood of defensive pacts early on.
Otherwise I kind of like this state, it feels like the AIs are considering the player for the threat that they really are and preparing suitably. In one of my games, the six biggest empires after me formed a federation that basically span 60% of the galaxy upon creation. I found that the only way I could win a war against them was if I devided my fleet and armies and started devouring planets one after another faster than they devoured mine, until the warscore was enough in my favour to call it quits for the time being... This was late game though, not really viable while your planets are still few and you can get overrun fast.


I use random. The problem usually lies mid-game when I finish up a war, as every empire thinls "Oh god, I'm next" and they make every treaty with their neighbors possible.
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Date Posted: May 19, 2017 @ 3:05pm
Posts: 45