Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Why? Adaptive +10% and Hive mind +10%, at 40% you can colonize (so you can colonize everything exept tomb worlds or when they have some modifiers).
I had few red planets when i took just 10%. With 20% i had all green beside tomb worlds. Do it matter what type of home world i picked? Continent and i think frozen planet was still red. I use desert planet as my home world.
Edit: I checked my current game. With basic hive mind Yellow planet with extreme adaptive are 40%. So it seems i got bug or something else is wrong. I dont use any mods and i use latest patch. With Basic adaptive i had 3 red planets after i i did my scouting. None where tomb world. I didnt even survey them so dont think they had any special things on them.
"100% Habitability is ideal, but also extremely rare. Except for a species homeplanet and Trait pc gaia preference.png Gaia Worlds they have to be created for a large price, pregenerated or bought with traits.
80% Habitability is the default for all Planets with the same Climate as the species Homeworld. This is called Primary Habitability Category
60% Habitability is the default for all Planets that are in the Same Hydrosphere Group, but not of the not the exact same Climate as the Home Planet.
20% is the default for all Planets that can be picked as Homeworlds, but do not fall into one of the Higher Categories. This is the Tertiary Habitability
0% are Planets that are not normally Coloniseable and require extreme Stacking of Bonuses or Specialised Pops. The most common example is a Trait pc nuked preference.png Tomb World."
If you have red planets i bet they have a modifier - that you can't see if you would not Scout them, like "irradiated", "Tidal Locked" and so on.
But these are modifiers between -5% and -10% but as you can get at total of +20% through research, i would not pay the extra points for extreme adaptive.
Atm i own half of the Galaxy and my collective hive mind devoured every race i have ever met. Everyone is in fear of me. I cannot upgrade a species yet so there is no chance of saving the other races.
Is there a way to live in peace with them?
I finish my last game and now went for new test. Yeh again i got 3 red planets near my start with just 10% trait. But this time i went to survey them too. and all of them had modifier. It seems i have bad luck with my starting planet. So no bug here. Just unluck modifiers at my starts.
Went for normal hive mind game. Damn it was so easy. After you got past early game i just slowly took full map and killed the awakened fallen empire as soon as it popper. Didnt even pick devouring swarm at end. I felt +15% fleet cap was better at my late game than 10% hull hitpoints hp regen is so small. I was over my fleet cap at near 800 so took bigger fleet size.
With more bodies on the planets I was able to tech and gather resources more efficiently and when I waged war against the first space age neighbor I demolished them. I've been clean sweeping my way across the galaxy for about 25 years now and am now dealing with my food stores running low. But I'd rather have that problem than not being big enough to defend myself.