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The log is at ~/.local/share/Splatter - that's the place the internet told me to use. You can try open the file "spiel.cfg" there and change the t_screenbreite (width) and t_screenhoehe (height) there; or set "t_vollbild" to 0 for windowed mode.
And coming from the other thread I feel the urge to add one last thing: Linux, too, has less than one percent of market share, but still feels the need to invent the twentyfifth window manager or the thirtythird sound solution. I am unable AND unwilling to test every ♥♥♥♥♥♥♥ combination you might come up with, so if this game does not work for you, just refund it and go play some cheap Unity ripoff assembled from asset store freebies by some 14yold.
Sorry, I'm pissed off right now. Probably have to kill my linux partition and reinstall it with Kubuntu to see what's wrong there. Because you can't test that in a virtual machine, they don't support OpenGL beyond some ancient level. But hey... it's sure worth the effort for the the 3 euros you threw at valve, out of which about one and a half euro ends up in my pocket, minus taxes.
Peace man, Linux users loves devs that take care of our marvelous OS, don't spread the FUD and hate ! :)
By the way, you really should only focus on the 2 main linux windows manager Kde and Unity (who cares about gnome ;p), and the only one sound system, pulseaudio.
I mean, if you are willing to code your own engine and not use one 'of the shelves', I guess you are stuck fixing your own bugs ;)
That said, as every linux users that are willing to help debug bugs they encounter, it's kinda hard to do when everything is in German, from filenames to basic config option to logs :(
So, here it is :
Does this help ?
Seeing that some files are missing, I checked the game files integrity and Steam found out that hundreds of them needed to be re-download, so I'll update this thread when this will be done.
just to be sure I checked again the file afterwards, and Steam, again, said "913 files need to be downloaded again"...sigh.
With my current internet connection, it will again take a while :/
Next stop; the cryptic config file :)
- Still black with "t_screenbreite" wert="1366" and "t_screenhoehe" wert="780"
:(
Strange thing. I integrated the new GLFW version 3.1.2 yesterday which adds a whole bunch of workarounds for buggy window managers, so the new version *might* work better. Yet I don't know. I just installed KUbuntu and am now working through the dependencies to build a new Linux executable.
And btw: this game was ported to Linux on Ubuntu14.xy because Valve said their SteamOS is based on this. Or maybe I got something wrong, I'm not as fluent with Linux as I am with Windows.
Now I got this relaxed smile when I think of burning linux coders. I'm way beyond frustration now. I waded through anger and reached the quiet realms beyond.
I'm not sure though there are a lot of linux users still using 32 bits systems.
Should I read in your last calm post that you will not try to fix that black screen bug ?
I still get a black screen when launching the game, and am able to hear the sounds.
For info, I checked and am using the nouveau driver for my nvidia Gefore GT 620M (from the official xserver-xorg-video-nouveau package).
Edit: I disabled full screen mode in the "spiel.cfg" file but I don't know much German and the change made no difference.
http://pastebin.com/v8tRtwDW
Xfce is also worth testing against. As for audio, if I find that a game requires PulseAudio, either I don't buy it or it's refund time.
Anyway… I'm using open-source drivers on recent AMD hardware. I too see only black when running this game, though the Steam overlay works as expected. The log file does not significantly differ from the others posted.
From others' reports in this thread, it looks like this game only works with proprietary drivers. This is not good (and, for me, is well into refund territory), particularly given that (for AMD hw) fglrx will be dropped, which leaves Mesa as the only option for older hardware. On Intel hardware, Mesa has always been the only option.
I know that AMD employ some people to work on Mesa, and it seems that Valve do so now too. I don't think that the proprietary drivers have much of a future outside the professional workstation market unless you're nvidia.
Incidentally, there's a problem with mouse grab: the pointer can't leave the full-screen window, even with the Steam overlay enabled. Except during actual gameplay, this is somewhat… less than ideal on a multi-monitor setup. Missing keyboard grab?