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And for the record: Tetris is good at what it does. This game, according to most of the reviews, is not.
Also, just because the store page mentions the fact that its short and "experimental" doesn't give it a free pass on bad design. If the store page of Earth: Year 2066 said it was a buggy piece of crap that shouldn't be on sale, does that mean its no longer subject to criticism just because it openly admits it? Of course it doesn't.
Anyone stating the game is "broken" though is quite frankly wrong, and again jumping on the band-wagon for things they don't understand. The game is just poorly designed and has poor execution. You can see the potential that was there, sure, but it didn't pull it off very well at all. That's why I was so negative about it.
On a final note, yep, it absolutely should have been a short movie. If you're going to make a game, make a game. This could have easily been an animated movie and I would have got the same or probably better experience with it, because it has next-to-no gameplay mechanics to speak of, you have no impact on the world at all and the limited use of walking around tiny areas is not "gameplay", it's simply a corridor you walk down... So what's the point?
But regardless they are selling this for money, and from what I saw I don't think it's worth that or even the whole 20 minutes it takes to play it.
Gameplay: Nonexistent
Replay Value: 3 endings essentially
IMO It's worth 1-2 dollars but not 5. Would you guys be complaining if it was around that price just curious?
I think it's simply not worth the 30 mins or so, so money is inconsequential. I myself like experimental games like this, and expected much, but it just flat-out doesn't deliver. A very incoherent game.
I get the game is bad for various reasons (reason i hadn't bought it), and looking at the videos i agree. But i mantain that most reviews were nit-pikcy with stuff that was blatant obvious from the get go, like the fuzzy camera and the graphics (both of wich are very clear from the video).
All im saying is reviewers should be more precise. For example Duke Nuken Forever is really bad, but a proper review would focus on what is off from the promise, and not rant of it being an oldschool fps(wich was the intention). Im seeing people bringing up all they don't like about 'narrative games' (many label 'walking simulators') when reviewing this- wich makes me question why the hell they bought it and whos their intended audience. Or ranting about bad graphics.
4am's plot, the stilted choices, the two-dimensional characters -- all of these turned me off. It even made me carsick somehow (was it supposed to? I'm not sure). It's not about the gameplay or voices or whatever for me -- this game just handled alcholism in a juvenile way. I was never moved, only insulted. See The Cat Lady for depression and suicide expertly handled (for example, the mini game to keep her from a meltdown as she tries to make dinner is elegant and moving).
Still, all the problems in this game are forgivable in a free game. But I paid for this. So yes, I am not happy and I'm not going to be quiet about it.
Honestly, I feel like if in-game movement weren't so nauseating and frustrating, the game would be at least a little less offensive as an experience. Even if someone wasn't into The Stanley Parable and Gone Home, they could at least play through it easily, as the player movement was flawless. With this mistake, it has alienated pretty much everyone. People who actually like the story (maybe some of these people exist?) are stuck in a game where traversing something as simple as an apartment is much more annoying than it should be. And people who don't like the story have yet another thing to hate.
A similar experience, but definitely a game, would be Dream.