Machinika: Atlas

Machinika: Atlas

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Mouse/controller bug
I can't even get through the menu screen, each time i move the mouse it appears in the center of the screen for a fraction of a second, then moves to the top left of the screen. I've disabled steam input from steam, and have no controller attached.
Originally posted by Amber Talamasca:
ack, thank yujah, didnt realize i put it in the old thread, my bad... just for completeness sake, here's my response in the proper thread:

I did, there's no other devices connected - what i did notice was that my 3dconnexion, even though disconnected, still shows up as being present. It's an emulation layer that still exists even when the device is completely disconnected. I uninstalled that and now it works.. although i shouldn't have to uninstall my devices to be able to play the game, especially when steam itself had the input disabled.

Some extra info: the 3dconnexion space mouse is a mouse for maneuvering in 3d. It's originally for 3d modelling and such, but there's apparently a virtual/emulator device that makes it look like a controller/joystick, called 3Dconnexion KMJ Emulator, which showed attached even when the dongle had been physically removed,
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Showing 1-8 of 8 comments
Yujah Jun 19, 2024 @ 10:41am 
You've possibly already seen that thread, but in a similar/same one for Machinika: Museum it was reported that toggling Steam input in fact worked "the second time". I.e, although I've no idea why that would the case, may want to be sure you restart Steam or the computer outright in between.

https://steamcommunity.com/app/1507190/discussions/0/6678353721812740971/#c4333104322151583516
Yani KARA  [developer] Jun 21, 2024 @ 8:59am 
Hello Amber, I’m sorry that you encountered this issue. :/ If possible, can you please send us a screen record of this bug at pidg.mobile.contact@plugindigital.com ? We’re currently trying to reproduce it and a video would be really helpful to understand what causes the problem. Thanks in advance!
Amber Talamasca Jun 21, 2024 @ 9:34am 
sure, want me to include a dxdiag as well?
Yujah Jun 21, 2024 @ 12:41pm 
Just a hunch; could the issue be limited to high polling-rate ("gaming") mice?
Amber Talamasca Jun 21, 2024 @ 1:17pm 
I'm not using a gaming mouse, i'm using the MX Ergo from Logitech. it can't go above 125Hz.
Yujah Jun 21, 2024 @ 1:38pm 
So much for that perfectly good theory then...

I suppose the vJoy thing (from/via the already linked Museum thread) is also N/A?
Yujah Jun 22, 2024 @ 6:10am 
Amber in the old thread reported that a seemingly similar to "vJoy" third-party input-device layer related to a device called "3d connexion" was interfering.

https://steamcommunity.com/app/1507190/discussions/0/6678353721812740971/?tscn=1719043634#c4349995545100188428

No idea about Unity; perhaps it has a way to filter in/out input devices at init time? Seems that virtual ones would want to be filtered out -- if that is something the program could even detect.

Shall butt out; just generally interested...
A developer of this app has indicated that this post answers the original topic.
Amber Talamasca Jun 22, 2024 @ 9:30am 
ack, thank yujah, didnt realize i put it in the old thread, my bad... just for completeness sake, here's my response in the proper thread:

I did, there's no other devices connected - what i did notice was that my 3dconnexion, even though disconnected, still shows up as being present. It's an emulation layer that still exists even when the device is completely disconnected. I uninstalled that and now it works.. although i shouldn't have to uninstall my devices to be able to play the game, especially when steam itself had the input disabled.

Some extra info: the 3dconnexion space mouse is a mouse for maneuvering in 3d. It's originally for 3d modelling and such, but there's apparently a virtual/emulator device that makes it look like a controller/joystick, called 3Dconnexion KMJ Emulator, which showed attached even when the dongle had been physically removed,
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Showing 1-8 of 8 comments
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Date Posted: Jun 18, 2024 @ 12:33am
Posts: 8