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https://www.digitaleclipse.com/media/new-gameplay-features-added-to-ritas-rewind
Upgrade the game's offline mode and online mode to allow up to six controllers too. PC and Steam are perfectly capable of going beyond the limit of four. When Xinput is a barrier, games use Dinput usually.
Nobody should have to use a keyboard because they're Player 5.
If for some reason, you must remain with Xinput only then look into some of the solutions out there such as OpenXinput: https://github.com/Nemirtingas/OpenXinput
What this means is you should have Regional Area's for your player-base. Even in the late 90's into the 2000's when someone from around the globe would join in on my USWest hosted games, depending on the game back then. We'd ALL get higher latency as we're all pinging a server that now has to lower everyone's enjoyment, so it can get this dude from "Often" China or similar countries across an ocean, and give them a reason-ish-able ping.
So, it could work perfectly fine if you're doing something like ONLY NA, EU, Ocean, etc, etc. But even with two consoles connecting, one from Europe and one to me here in Vancouver, BC. On the best ISP speeds. You're still going to have a terrible time enjoying 160+ MS if lucky, more like 180-200+ which in 2025 is so unacceptable.
they didnt delay because they didnt wanna disappoint fans lol.... great job wit that.