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Thank you for a fast and helpful answer. This explains it, makes total sense, and I 100% understand thank you. There is no reason to delay it over something like this; so long as you (genuinely) intend to follow up with a solution later.
I actually wish other developers were as honest and upfront as you all are. Please keep the great work, the game is looking phenomenal and at this point I am only hoping it has as many levels or more than TMNT because I would love to put this game on the same quality threshold.... because it's looking like you nailed it like they did.
It's naive and childish.
I don't understand why this and jedi power battles don't have multiplayer as a key feature, otherwise.
Local gaming et online gaming are separated in the menu (not like TMNT SR)
-You can play with 4 other players in local coop
-You can only play 2 on online gaming (at the release, 5 players online later with updates)
Unless your platform supports more than 4. Switch with Pro Controllers, for instance, can support more than 4, and we will support at least 5 there.
But online and offline are different modes, so your offline play will not be restricted to 2p at launch.
I feel the need to strongly disagree with your cynical take on this. The whole game was designed around a multiplayer experience, based on a shared control panel on an arcade machine, so it is a key feature. But things go wrong, and you either figure out a way to navigate and fix them, or you walk away. We're not walking away.
if you have this outlook based on your experience with other games, I am sorry, but we are not those games and I will not accept being blamed for the mistakes of others. How WE overcome and correct our own mistakes is all that matters.
Getting the first-party companies to even allow this kind of cooperation is relatively new and still rare. Cross-platform play is a really cool feature that some games have managed to pull off -- but most do not. However, because it's so cool when it works, it has quickly become an assumption rather than an exception, and I cannot stress enough that it should not be an expectation for a whole host of reasons, from technicalities to permissions. Great when it can happen -- agreed. Not easy on the back end -- confirmed.
Cross-gen play (PS4 to PS5; Xbox One to Xbox Series) is supported in Rita's Rewind, but cross-platform (PC to PS5, Switch to Xbox) is not.
Whether you use those libraries or not it's your decision, but for online gaming it is a great option.
Check this:
https://dev.epicgames.com/docs/epic-online-services
I'm sorry that I cannot promise a specific time frame, as the update process does not always come with guaranteed time frames -- but we are thinking more in terms of weeks, not months. We're testing internally now; our team is working hard to make it as small a gap as possible, as we know players are really looking forward to this feature (as is the team!).
PC release is only planned for Steam at this time.
So.. heres the thing...
On the STEAM STORE PAGE it DOESNT say online play at all.
It says Shared/Split-Screen and remote-play.
Since remote-play works LIKE ASS in general, I am now highly concerned.