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The big issue of old vindictus was a lack of content and a lot poor choices to add to that, the game had and to some extent still has some the worse microtransactions I ever seen.
Calling it pay to win is a lesser insult to what the game actually gates with its microtransactions. Its pay to do anything but win.
With all that said i still think its fun to play and makes a good little f2p game for a solo trip. The gameplay was good and so was the story
You just kinda go through the first 105 levels on easy mode being spoonfed armor, then get dropped off a cliff with anything after that, and have to rapidly learn all 400 ways to gear your character at once, and you'll start having to host boats that wont fill, all in an attempt to run on the gear treadmill for no reason.
Like I enjoy the combat, but my extent of the mmo is just logging in and doing some random Solo Boss fights in Ein Lacher then log out. Anything beyond that feels pretty miserable.
When you have 100 players on server instead of 10000, drop rate should also be increased x100.
Game was just fine before nexon america took care of eu server.
Maybe korea have that massive amount of players, but that doesn't mean we have to have same rates as them.
I remember those days.
In newer days, the grind was such a chore that I never ONCE got Elchulus's teardrop, even after years of grinding.
Yep, just avoid anything Nexon basically because it's always like that.
Yeah.... Sadly after Season 1 they got away from the fun physics attacks on bosses and missions took too long. Then raid bosses became immunity frame dodge only..... all the fun left.
I missed whacking bosses with giant logs... there was something awesome about upping your char strength so you could pick up heavy items.
I disagree P2W in Vindictus is one of the least effective P2Ws
I've ever interacted with in my history of playing Video Games
(Atleast up to the time I stopped playing it - It may have gotten
worse but I argue it was already in a pretty bad doomspiral when I stopped)
The Grind I do partially agree with
it's a pretty messed up in multiple ways
Things are simultaneously too easy but too plentiful
but there's no real reward other than story progression
however the way the story is presented is in a Visual Novel Style
this is fine for some people but it's still a Niche story telling medium
so most people will opt to skip it in order to get to the meat of the game
So if the early fights are not even fit to be appetizers and the
game forces story to progress into later content
Most people will view both the story as well as the gameplay to be barriers
they have to overcome to *Actually play the game*
and that's if they DO know how things are
Actual newcomers will play early content realize "it's too easy" thus boring
and quit playing probably around Blood Lord if we're being generous
If Veterans of the game want to try a new character they also had to do all that
PER CHARACTER it's kind of insane thinking about it the grind gets mind numbing
VERY EARLY
Late game it's a different kind of mind numbing grind hoping for RNG for progression
and if you stop playing the game for half a year you'll come back and they'll just give
away everything you worked about 4 months of strait grinding for
It actually kind of makes me sick to my stomach remembering XD
really became a situation of "Well I progress more by not playing the game"
Also whoever is responsible for the Counterforce stat and stat requirement boats
I wish them a bunch of extremely awkward situations very pettily