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I think it's likely that some people tried to play this on keyboard, which might be a part of the problem. This was made originally as an xbox game and wasn't designed around keyboard controls. I pity people who somehow still don't have a usb controller in 2015.
If you are refering to me 1: I use an xbox controller on games like this.
2: I have been playing games for over 30 years so I think I know the difference between tight controls and the mess that this game uses.
I am simply providing the devs with feedback. It seems that Vsync may be responsible for the control delays but without it my game tears like hell and suffers major background pop-ins.
And before anyone chirps up about playing on a potato, ir run an i5 3570K with a GTX Titan and 32 GB of DDR3 1600 ram.
There is an issue with this game and the devs need to know about it to not make the same mistake for their future titles.
"hot mess" isn't feedback, it's whining. feedback would include description and specifics to illustrate the problem and compare to expectation. 2 posts in your own thread and we still don't know what your problem with the controls is other than your simply disliking them. if you truly have 30 years of gaming under your belt; elaboration would have been present and issues easily explained in the original post. you seem vague, inexperienced, and not quite sure why you find the controls so bad. without offering any real information, you wasted readers' time [mine included] who thought you might have a legitimate criticism to offer as we weigh up a possible purchace.
No, my statement worked as intended, it revoked a response. Now since you have read and replied to it I shall do you the courtesy of replying.
With writing never give away too much info in your opening statements otherwise the reader believes they already know the exact context and content of your piece. If you are vague then interested parties will respond wanting to know more, whether that is by a direct question or by a criticism is irrelivant. And if they do not respond then you haven't wasted your time in writing a long piece and getting no-ones attention.
Right to specifics. The control system is a bad one and the most terrible idea of that system is the use of an attack move to double as an important platforming move, of course I am talking of the "down + attack" move that doubles as a way to jump onto the enemies heads to reach a great height. Why would they waste time on implementing that when a jump on its own would have and should have garnered the exact same result? All that was accomplished here was artificial difficulty. If you look at the way that the player replenishes small amounts of health, stun then suck, that is a good mechanic that becomes more difficult to pull off when there is more than 3 enemies attacking you at once. That is challenging but atleast it is a fair challenge - clear some numbers before trying to regain health.
In general the controls suffered hugely from "input lag" whilst V-sync was active but playing without V-sync meant screen tearing as my GPU was simply too overpowered for the game engine (screen tearing occurs when too many frames are being rendered or that basically the GPU has overtaken the game engines ability to produce frames - research for yourself if you do not believe that analogy). So to play the game smoothly required V-sync but that caused massive input lag which rendered the controls unresponsive, and as we all know on this type of game you need responsive controls.
Also I don't whine, I stopped doing that a long time ago. I state a simple truth and then elaborate when asked for further information. I am not paid to post so I will only put in the effort I think it deserves at the time, however when questioned I will usually respond with a little more info and if the questioner cannot understand that info then I may or may not try to explain further dependent on how the query was written, to be honest I was 50/50 about replying to you due to your accusations of "whining" and your insinuation that I was lying about my gaming history. But I read the rest of your post and decided that one reply wouldn't hurt.
My profile is public so please feel free to have a look through, also a quick serch of me (if you are that interested) will link me to various social media accounts so you can verify my age etc - just to put your mind at ease.
Now to answer one last question "should I buy this?" the short answer is yes, it does seem a good game and if a person struggles, as I did, then they can request a refund.
1. Jump on enemies is "down + attack". DOWN and ATTACK to JUMP???? What were they thinking?!
2. Delays make it hard to move you character. For example hit fast in a sequence "back, attack". Your character will still not be turned around, because your character need some time (maybe 1/2 second) to turn around. Another example is the raven. When you raven, you must be OVER your target before you press attack to hit your target (because he needs to take breath first? I don't know.)
3. Too small time slots for combos lead to unpredictability of your movements. For example hit in a sequence "attack, attack, back, attack, attack". Sometimes this makes you perform two normal attacks followed by a "wing attack". But sometimes it makes you slide to one side (and fall off a platform). And sometimes you just turn around and do two more normal attacks.
4. Bad hit detection makes the game unnecessarily harder. For example jump on the side of a platform with spikes underneath. Sometimes you slide down, sometimes you get hit by the spikes. Even if you on top of the platform and step down from platform you sometimes get hit by the top corner. Another example is in chapter 11 where you fight the flying guy. Your laser beam weapon hits his legs, but not his arms? (I guess his power is in his legs.) Sometimes you think you hit him, but you don't, and you have to reposition yourself.
5. Chapter selection is reversed. To go up you press down. (What's with all this reversed stuff? I have no explanation.)
This all makes the controls feel stiff. You have to fight the controls.