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Java is not an engine, it's just a programming language. Most of the game doesn't even actually run in this language, but directly in the GPU language (shaders writing in GLSL) so this doesn't even really matter.
Integrated cpu graphic are unfortunately not very powerful, but this wouldn't change if the game was using Unity.
I really like to test this game, but i dont want to make any changes to my system.
Unity was just an example, there are many more Game Engines out there.
Edit: For some bizarre reason antialiasing setting had a huge impact on my fps despite my overpowered video card. Going down from 8x to 2x almost doubled my framerate. I've never heard of antialiasing being CPU-intensive, but there it is.