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also SOMETIMES, not every time
when the warehouse stops filling because of stupidity it will -EAT- the mats
warehouse stops filling at 5/9,
belt keeps moving mats in,
nothing added to warehouse !
all mats just LOST after the 5/9 blockage
not everytime but i have noticed it a few times
An alternative is to tie a specialized slot not to the conveyor, but so that the player can choose any slot and make it specialized. It will take less than a minute.
WHAT R U SMOKIN BRO ??????
Do you want to manually calculate how much the warehouse will be filled with one type of item and another in 10 minutes in order to understand whether there will be enough other free slots and that there will still be enough resources for construction? It's a headache.
THERE IS NOTHING LIKE THAT IN GAME !
IT FILLS 5 OF 9 AND NOTHING ELSE !!!
Yes, the solution is to build 1 warehouse for each item, but how many warehouses are needed and how long will it take? I don't want to waste that much time.
DO U HAVE A MAGIC VER THAT LETS U PICK AND CHOOSE WHAT IS LOADED???
AS OF 6AMEST 070524 THERE IS NOTHING IN GAME , BUT IT STOPS AT 5 OF9
U MUST WASTE HOURS AND HOURS RUNNING BACK EVERY TIME IT STOPS !!!
BETTER FOR U JUST TO BUILD A SHELF !!!
I JUST CHECKED FOR THE SMALL MINDED IDIOTS THAT DONT LIKE MANY WAREHOUSES
WITH ONLY 1 MINER !! o n e only !!! single, uno, один !!!!!
!{NOT 1 FOR EVERY ORE!}
1 MINER CAN MAKE all needs for a BASIC WAREHOUSE IN 230 SECONDS !
do some math buckwheat !!!
SO YES I CRY FOR U NOT ABLE TO HAVE A HOUSE ON EVERY ORE !!
pls share whatever it is that make u think that a warehouse not filling is a good thing !
LOL
BEN IN THE GAME DEV BIZ SINCE 1984 !!
CAN YOU SAY THE SAME !!!
LOL
SPK!!!
Get over yourself, loser. It's a free in development game. Take your medicine.
Or, every slot fills, but all planet-wide Warehouses assign one row to a given ingredient based on a first-come, first-served basis.
Maybe also in conjunction with this: If a Warehouse A has a belt inserting iron plates into it, but Warehouse B also gets a belt doing the same, then the belt inserting into Warehouse B will instead insert into Warehouse A from Warehouse B's port.
This will ensure that you have limited storage capacity for a given item, incentivizing building higher level Warehouses but you also never have a real problem being unable to store building materials of any kind in Warehouses.
The solution to the 2nd idea's next problem of "But there's a ton of ingredients, more than 4!" is literally just building more warehouses lmao. Just dedicate Warehouse 1 to storing Warehouse building materials, they're literally only costing 4, so it's completely fine.
I think both will work fine.
Also warehouses work in my save when it comes to building things from warehouse material storage, so idk what the title is about, should be modified to reflect more of a "warehouse storage is iffy" which I can see. It's not only misleading, but it's kind of just wrong, considering 2-ingredient input production structures potentially can have the same problem because they have 3 input slots and none of them are reserved for the ingredients the chosen crafted item require. Really they should only have either 2 or 4, half slots reserved for each ingredient in the chosen recipe.
Warehouse V2 adds 10 for the first three V2 warehouses (30), (40) and (50) any more than three V2 warehouses just adds additional space.
Cheat: Build a building over water then destroy it = new land, with this you can create a bridge between islands.
This game reminds me of Satisfactory, also the same slowdown is apparent when creating Copper Wire in both Satisfactory and "Ocean World: Eden Crafters Prologue"
Please read the new discussion on the warehouse explained !
Doubt it and no, not in the "biz". Years of dev work yes. However, I at least have the manners and courtesy to help the devs with suggestions, not useless rantings of stupidity.