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Have you ever been in gaming development, or in development of any kind, or indeed in any kind of large-ish project at all? The moment when you want suggestions that would require major changes is exactly as early as possible. Making changes after 1.0 hits can easily be ten times more expensive than making them earlier.
In fact, this is probably already too late to make suggestions for the wave mechanic, and I'm only doing it on the off chance that it gives the devs some minor ideas that they can work in even at this late stage of development. Also, the fact that I got all the way to launching the rocket should make it clear that I liked the game.
If you are in the habit of only pointing out things after a game hits 1.0, how are the devs supposed to take your suggestions into account while actually developing the game? Telepathy?
There's a lot of different ways they could go and it'll be interesting to see how they're going to do it for the full release.
maybe something could be build on a large scale, in game, which uses it too, to help protect you base
This is a similar mechanic to the storms in Frostpunk, or the one in Against the Storm. Those actually do something. For an example of a terrifying threat that does nothing, look to Surviving the Abyss. You do not want to be Surviving the Abyss. It did not survive.
Of course, no player wants all of their hard work destroyed, and the current mechanic might continue to work well if the game is set to easy mode. But other games have addressed this issue by making the disasters come in predictable waves, so that the player has a reasonable chance of preparing for them, or not.
Phase one might simply be trying to build a wave-proof bunker, including a hangar for your ship, because that thing would definitely be washed away otherwise. Phase two might involve building enough to get some upgrades unlocked for better machinery and reinforcements so that some of it will survive. There would be a definite and predictable progression there. Naturally, people will still complain about losing stuff, but that is what easy mode should be for.
I also expected such a giant wave to wash new resources up on the beach, and it didn't. Put some good in there along with the bad.