Forsaken Frontiers

Forsaken Frontiers

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Change up how the hunter girl/ventress (?) works
She's definitely overtuned and messes up the flow of the gameplay. If she starts hunting you, it's hard to do anything without her hunting you AGAIN, almost as soon as you're out of hiding. She severely puts a damper on solo runs, which are already hard since you're not getting as much loot as you would with a group.

The issues I'm running into are:
+++She spawns in 1 player lobbies
+She can spawn on top of you (right behind you from a vent you might not see, typically at an elevator)
+She tends to come at you when you're in a dead end and there's nothing you can do
+It's hard to hide from her. Seems hit or miss. Putting doors between you and her and hiding under a desk can work but you're not gonna have all of those things all the time
+If you're already hiding, when she starts hunting you, she knows exactly where you are and your hiding spot means nothing anymore
+She has little to no cooldown between hunts, which prevents you from collecting loot. You just gotta start running to exit or an elevator (which she can open when it's closing lol. I like that part pls don't change it) and hope she doesn't corner you
+She can attack you when other monsters are around (this should be changed so she can't if there are other monsters in the area, 'cause technically you're not alone anymore >:) )
+She can attack you when you've only been alone for a few seconds after leaving your friend (you don't even have to be that far from them)
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Showing 1-5 of 5 comments
AWMazin Feb 21 @ 7:02pm 
+++She spawns in 1 player lobbies

This 100% needs a change, maybe a toggle option for solo lobbies that allows players to choose if they want Ventress to spawn or not.
Originally posted by AWMazin:
+++She spawns in 1 player lobbies

This 100% needs a change, maybe a toggle option for solo lobbies that allows players to choose if they want Ventress to spawn or not.

Yeah. this has a really nasty effect on the flow of solo play (which is already a bigger risk for sure). You constantly need to backtrack and hide under desks only, since they always know where you are. Keeping silent and sneaking becomes a far less viable option when they just know your location.

She should definitely be an enemy that only attacks when you are "completely" alone (no enemies or players nearby), and make her leave if another enemy shows up as well (as she does for a player).

I kind of wish she had a "moving through the vents" leading sound to indicate that she is about to be active, but with the intention being that if you don't run/walk in front of the vent she is breathing at "after" that vent crawling sound completes, then she won't come out, which will trigger a similar sound going away to indicate leaving. This would allow for the usual stealthier movement to remain a viable option. The only special counter-play being "don't be alone" is kind of rough when solo players can't do that.

In lethal company the butler enemy is very similar, but in in that game you can just beat them to death in solo as they are intentionally given much less health than in multiplayer. Mind you, I'd still rather have better counter-play than "that" kind of setup so that larger servers (or even moderately sized, like a 3 person that splits into a 2 and 1 group) can still have individual players counter them more reasonably.
Hee Hee Feb 22 @ 1:32pm 
Originally posted by Skyblade799:
Originally posted by AWMazin:
+++She spawns in 1 player lobbies

This 100% needs a change, maybe a toggle option for solo lobbies that allows players to choose if they want Ventress to spawn or not.

Yeah. this has a really nasty effect on the flow of solo play (which is already a bigger risk for sure). You constantly need to backtrack and hide under desks only, since they always know where you are. Keeping silent and sneaking becomes a far less viable option when they just know your location.

She should definitely be an enemy that only attacks when you are "completely" alone (no enemies or players nearby), and make her leave if another enemy shows up as well (as she does for a player).

I kind of wish she had a "moving through the vents" leading sound to indicate that she is about to be active, but with the intention being that if you don't run/walk in front of the vent she is breathing at "after" that vent crawling sound completes, then she won't come out, which will trigger a similar sound going away to indicate leaving. This would allow for the usual stealthier movement to remain a viable option. The only special counter-play being "don't be alone" is kind of rough when solo players can't do that.

In lethal company the butler enemy is very similar, but in in that game you can just beat them to death in solo as they are intentionally given much less health than in multiplayer. Mind you, I'd still rather have better counter-play than "that" kind of setup so that larger servers (or even moderately sized, like a 3 person that splits into a 2 and 1 group) can still have individual players counter them more reasonably.
I like the idea of sound cues for the ventress. I also love the idea that she couldn't just camp a vent forever
If only we could use the sledgehammer to smash the vents and ventress couldnt use that vents. It would be perfect
Hee Hee Feb 23 @ 9:53am 
Originally posted by Blindsnake:
If only we could use the sledgehammer to smash the vents and ventress couldnt use that vents. It would be perfect
That's also a really good idea
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