Lust Goddess
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Lust Goddess

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Dirmagnos Mar 2, 2024 @ 10:41am
3
Some thoughts.
So far this game, as much as i like it, seem to be destined to fail. For one simple reason - greed. There is simply not enough content, while monetization is excessive beyond any reason. Seen plenty of games that went same route in past 15 years and none of them made it. Especially now, as market is saturated with plenty of alternatives.
Core gameplay is solid, even if very basic. Unfortunately it is also very restrictive by rather lengthily cooldown on crates. Of course cooldown can be mitigated with gems, but that means spending real money, as free gems are few and far between.
This is the theme with this game. Minimal amount of offers and opportunities outside of cash spending. People should be motivated to spend money, not forced to do so. Because under given conditions they are far more likely to walk away from the game, rather than coughing up 20 bucks every day to get absolute minimum. Again there are alternatives to this game. Devs are aiming far above their weight. What you are offering is not worth asked price.
It is better to have 100 players spending 5 bucks once a week, than 10 players spending 50. Because with latter scenario loss of even one player will hit much harder. And yet again, there is simply not enough content to keep players engaged for such high price.
Events in the game are currently completely atrocious. As with both dailies and weeklies they require to spend gems to complete, usually quite a large amount of them, aka to get anywhere you need to spend cash. A very bad design decision, everything else considering.
Properly balanced events should be possible to complete without paying a cent, if player is willing to put time and effort into it. Something that is definitely not the case in this game, due to severely limited gameplay options and cooldown on crates. Monetization should be reserved for those cant/wont spend extra time and simply want a shortcut. Alternatively it could be used for getting extra rewards or reward multiplication. Not current system, where at best you can get half-way thru, no matter how much time you are willing to spend.
And most events are outright nothing more by sales, plain and simple. Players, even if completing all the challenges, wont earn enough tokens to redeem even cheapest reward, Like with Hunting Legends, where for completion of all 10 challenges player gets "whole" 70 tokens. Cheapest reward in shop was 150 tokens. And tokens do not even save, to be used in other events, but get wiped out after each event. That is lame. That is outright insulting.
Speaking of insulting, some events are just plain game of chance. And you do not get lucky, then you get nothing. It is another very bad game design, because it makes player feel that they achieve nothing. That they are simply wasting their time with this game.
At least some events should be self-contained, not just tied to activities that player already does in game. Aka player has to do something within event, that has nothing to do with other activities outside of event.
Something that is also a huge problem. Again, core gameplay is extremely limited and all events are in turn build up on this very limited core gameplay. There is only so much this donkey can carry. When every event feels the same, it means that player will get bored, player will leave. Especially when rewards do not really feel particularly rewarding.
Core gameplay needs to be substantially expanded. Simply to have verity, to do something between periods of crates counting down.
For example jigsaw puzzle. Of different difficulties. Like put together picture of a sexy girl. Ranging from few dozen pieces for warmup, up to 1000 pieces monsters. With reward, where first time completing player gets another picture or animation. And after that player will get variety of rewards, from gems to credits to tokens for current event. Maybe even an occasional crate. With variety of optional condition, for reward multipliers, from assembly being timed to various interferences, like some pieces occasionally disconnecting.
Or how about strip poker. with same conditions as above. Keep players engaged and motivated.
In addition to that some areas of game need serious expansion/rework. Like amount of crates player can store. Im sorry, but 4 base and 8 total is a joke. An considering how much it cost to unlock those extra 4, an insulting joke. 5 bucks for first slot is ok. 10 for second is pushing it. Third is already 20, but 4th for 50... are you ♥♥♥♥♥♥♥ out of your mind?!?!
Make 6 base slots, expandable to 18, with 5 bucks per slot. Id say that getting 60 bucks from players for unlocking all slots is more than fair and sufficient. Not to mention again, players are far more likely to spend 5 bucks 10 times, than 50 once.
Also add new features, allowing to fighting battles even with all slots full to be worth it, by giving player an option to either open new crate for gems, replace existing one or use crate to shorter cooldown on one already existing crate(5 min for new common crate, 10 for rare, 15 for epic and 25 for Legendary).
Since you want to stick "Recruit" requirement into everything, from dailies to events, then at least add common tier(80% common, 20% rare drops), for credits. Again rabid overmonetization problem. Also increase credit drops from crates and wins, current rate is insulting. Rare crate giving 65-92 credits is like WTF! While Epic Crate 256-358 seem to be more reasonable, it is also on 6 hour cooldown.
Less monetization roadblocks every step of the way, killing any momentum, more motivation.
Reworked Win Crates. Right now there is 3(?) every 6(?) hours(not sure about those numbers). Meaning that i run out of them when i fight, while at the same time they regenerate when i do not need them. Just make it 10 max, with 2 hour regeneration per crate. Far more player-friendlier system.
Cosmetic monetization. Like new skins for existing characters.
More images and animations. Some from progression, others from crates, third from events. Considering that they are clearly AI-generated it is not that hard to add a few more every now and then.
Right now game is being outright killed by very bad design decision, that do not have to be there. There is no benefit from them to anyone. Pretty sure most players do not enjoy it the way its done and that will result in far less money for devs as result.
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Showing 1-15 of 25 comments
Zero McDol Mar 2, 2024 @ 2:08pm 
I suspect that they're banking on graphics and the frustration of the dangling carrot to keep players interested. Funny thing is, is that it's actually working for them.

Here's the Steam stats:
924
active players (58 min ago)
1,196
active players (24h peak)
51%
positive reviews
8,880
units sold

900 to 1100+ players a day is pretty big for a mobile game, but I have my doubts that the numbers are going to hold for very long. Maybe a few months at most.

Personally, I've already walked away from this game, but am keeping it installed to keep an eye on updates that may get me interested in revisiting this game. As is though, and I've said this about other games, this game simply doesn't have the tools necessary to keep me interested.

Too many assets put into getting a quick buck, and not enough put into retaining the player's interest, imo.
Last edited by Zero McDol; Mar 2, 2024 @ 2:15pm
Dirmagnos Mar 2, 2024 @ 5:22pm 
Frustration makes for poor motivator. It is a downward spiral and it far easier to lose player good will than to later regain it.
Game needs to walk fine line between being too easy and too hard, too grindy and too rewarding, too- and under- monetized.
Steam stats are now high because game was just released. But as you could seen from stats, player count seemingly already peaked and even started to decline. At current rates it will be below 500 within a month.
Malamasala Mar 3, 2024 @ 5:12am 
You all seem to be very positive. I picked the game up the other day, and can already tell the way this game is going I'll have dropped it within about a week.

Chest waiting times is just too large at later stages of the game, and the developers know it is just to force out real money.
TangoImmortalis Mar 3, 2024 @ 6:51am 
The game is like any other Gacha. If you don't want to spend the money on crates etc, it will be a slow grind. Even if you do spend the money, it will still be a grind, just at a higher league with higher tier rewards. In the end, all the combat is vs. bots. I prefer to keep a level perspective, and just accept, it will be a grind regardless of F2P/P2W players. There is no actual winning, just the grind. (And, well, unlocking some adult content.. the game could seemingly use more of this, a lot more.)

I think the game will appeal to a certain segment of the steam player base, as other titles in the past have done well and attracted small loyal communities. Some of us enjoy taking months to design/build teams, and the slow progression isn't a turn off.

I've spent a couple bucks myself, sitting at the cusp of L18/17. I'm receiving a legendary seasonal chest, and am now starting to see the occasional legendary chest as a result of league battles.
Last edited by TangoImmortalis; Mar 3, 2024 @ 6:52am
Dirmagnos Mar 3, 2024 @ 8:31am 
Originally posted by TangoImmortalis:
The game is like any other Gacha. If you don't want to spend the money on crates etc, it will be a slow grind. Even if you do spend the money, it will still be a grind,
Problem is not grind itself, but it implementation. There should be a good balance, to keep players motivated to do so. Most modern MMOs are all about grind. Hell, looter shooters are all about grind.
Nobody is expecting a perfect balance, even if it is possible, it would take awhile to nail it. But in this case it just completely off the rocker, as there never was even an attempt at making it balanced. Minimal gameplay, maximum monetization.
I think the game will appeal to a certain segment of the steam player base, as other titles in the past have done well and attracted small loyal communities. Some of us enjoy taking months to design/build teams, and the slow progression isn't a turn off.
Yes, but with even a little bit of effort it would appeal to a lot more. Men like smut, it is just fact of life. So it is very easy to make such games appealing to a very large pool of audience. Putting entire emphasis on monetization cuts out 99,99% of potential players.
It is all about balancing. They could be getting a lot more for fairly little effort. They put none and so game peaked at about 1000 players. While new players will continue to trickle in, exodus of those that did try and are now leaving due to excessive monetization, with very rudimentary gameplay, will more than offset it.
And that is a very bad thing for games of this type, as eventually it will run of players and other, newer, with better balancing, games will push it to the sidelines, where it will slowly die.
Zero McDol Mar 3, 2024 @ 10:09am 
Originally posted by TangoImmortalis:
The game is like any other Gacha. If you don't want to spend the money on crates etc, it will be a slow grind. Even if you do spend the money, it will still be a grind, just at a higher league with higher tier rewards. In the end, all the combat is vs. bots. I prefer to keep a level perspective, and just accept, it will be a grind regardless of F2P/P2W players. There is no actual winning, just the grind. (And, well, unlocking some adult content.. the game could seemingly use more of this, a lot more.)

I think the game will appeal to a certain segment of the steam player base, as other titles in the past have done well and attracted small loyal communities. Some of us enjoy taking months to design/build teams, and the slow progression isn't a turn off.

I've spent a couple bucks myself, sitting at the cusp of L18/17. I'm receiving a legendary seasonal chest, and am now starting to see the occasional legendary chest as a result of league battles.
Depends on who's playing I suppose :steamthumbsup:.

Frankly for me, Angel Legion is far more interesting and rewarding of a mobile game, and it doesn't even have adult content. Far more interesting modes to keep the player interested. To date, I have a year+ put into that game and 252 playtime hours and while I may never reach the upper ranks in the game, it's rewarding enough to keep me interested.

Lust Goddess put bluntly, I feel is just after one thing -> money. Not retention of players, not balance, not fun, but money. Now that may not be the case, but those are the vibes that this game gives off.
Ashyne (Banned) Mar 3, 2024 @ 11:44am 
Those Steam stats are not indicative of the whole playerbase. Plenty more players are on Nutaku than here. If you look at the Top 150, most are Nutaku players because they don't appear on the Steam tab for ranking.

There are almost a million downloads of the non-porn version on Google Play and who knows how many more for the iOS version, with more than a 4 out of 5 rating, so it seems to be doing very well.

Besides, this game is by the same developer PANORAMIK as Mighty Party which spawned the adult version by Hooligapps, and that game is among the consistently top-earning games on Nutaku for the past many years.

They all use the same framework for the League and PvP system, and despite all having very P2W elements, they are not failing.
Ashyne (Banned) Mar 3, 2024 @ 11:50am 
Those people who pay thousands of dollars on games like this are not playing this game or any adult game for the porn.

They are here to use their real-life wealth to win in PvP and show off. You never see this kind of whales in non-PvP or non-multiplayer games.
Zero McDol Mar 3, 2024 @ 2:03pm 
Originally posted by Ashyne:
Those people who pay thousands of dollars on games like this are not playing this game or any adult game for the porn.

They are here to use their real-life wealth to win in PvP and show off. You never see this kind of whales in non-PvP or non-multiplayer games.
So basically, this game is most likely just going to be a boring pvp focused game, aimed at climbing the rankings. All good. Nothing wrong with that of course, but such a setup isn't for me and means that it's time for me to bounce.

Appreciate the info :steamthumbsup:. I'll still check back in a month or two, but I have no expectations of this game being of any interest to me.
Malamasala Mar 4, 2024 @ 3:32am 
Originally posted by Zero McDohl:
Originally posted by TangoImmortalis:
The game is like any other Gacha. If you don't want to spend the money on crates etc, it will be a slow grind. Even if you do spend the money, it will still be a grind, just at a higher league with higher tier rewards. In the end, all the combat is vs. bots. I prefer to keep a level perspective, and just accept, it will be a grind regardless of F2P/P2W players. There is no actual winning, just the grind. (And, well, unlocking some adult content.. the game could seemingly use more of this, a lot more.)

I think the game will appeal to a certain segment of the steam player base, as other titles in the past have done well and attracted small loyal communities. Some of us enjoy taking months to design/build teams, and the slow progression isn't a turn off.

I've spent a couple bucks myself, sitting at the cusp of L18/17. I'm receiving a legendary seasonal chest, and am now starting to see the occasional legendary chest as a result of league battles.
Depends on who's playing I suppose :steamthumbsup:.

Frankly for me, Angel Legion is far more interesting and rewarding of a mobile game, and it doesn't even have adult content. Far more interesting modes to keep the player interested. To date, I have a year+ put into that game and 252 playtime hours and while I may never reach the upper ranks in the game, it's rewarding enough to keep me interested.

Lust Goddess put bluntly, I feel is just after one thing -> money. Not retention of players, not balance, not fun, but money. Now that may not be the case, but those are the vibes that this game gives off.

I played Shelter 69 for over a year, and that is in comparison a much better game. They run an event about every week, giving you porn rewards, and most can clear that for free.

They mainly just lock some new characters behind paywalls (but you buy the character, not a gacha chance). And if you want to speed up progress you can buy currency. This currency can be used on things like skins. But unless you go for all skins, there is usually enough currency from in-game rewards.

Gameplay is repetitive though, as all you do is play the same levels over and over. And you have barely any options on your shelter building as you can build too few things to even make it interesting to plan out where you build it. It had potential, but in the end the only reason to log in was because you'd get another porn image/animation.

And frankly, I think I can google or ai generate such things myself these days.
acon Mar 6, 2024 @ 3:13am 
Yep waiting time is long. And short events dont give time for players to collect stuff. In rise of eros 1 event last near a month, enough time for players to collect all the rewards, but like any f2p game, the waiting time is long
Dirmagnos Mar 6, 2024 @ 8:51am 
Originally posted by Malamasala:
Gameplay is repetitive though, as all you do is play the same levels over and over. And you have barely any options on your shelter building as you can build too few things to even make it interesting to plan out where you build it. It had potential, but in the end the only reason to log in was because you'd get another porn image/animation.
They added autobattles recently, so repetitiveness is somewhat addressed.
But yeah, severely lacking in terms of building.
Malamasala Mar 7, 2024 @ 4:41am 
Auto battles is auto losses because they don't use commander abilities.

Anyway, I'm quitting today because it is just an online casino game. It was friendly of them to give me porn, but for the thousands of dollars this game would cost me, I can get better porn.
Zero McDol Mar 7, 2024 @ 10:31am 
Originally posted by Malamasala:
Auto battles is auto losses because they don't use commander abilities.

Anyway, I'm quitting today because it is just an online casino game. It was friendly of them to give me porn, but for the thousands of dollars this game would cost me, I can get better porn.
I'd recommend Overlewd, as it offers way more lewd content for way less work.

Basically, you need to increase the companion rarity to the required rarity to unlock a scene. The main scene grind is for the matriarch scenes, but I personally don't bother with those. I only care about the maidens that fight alongside the protag. Events are usually a month long, plus there's a weekly event to unlock skins and free rolls for maidens. On top of which, the developers listen to feedback and are currently in the process of working on a major update.

Up to you of course. The game is still work though, don't get me wrong, but it's far more fair-minded of a grind than this game, imo. But yea, being a f2p game, there will always be some sort of grind.
Last edited by Zero McDol; Mar 7, 2024 @ 4:15pm
TangoImmortalis Mar 8, 2024 @ 1:55pm 
Originally posted by Malamasala:
Originally posted by Zero McDohl:
Depends on who's playing I suppose :steamthumbsup:.

Frankly for me, Angel Legion is far more interesting and rewarding of a mobile game, and it doesn't even have adult content. Far more interesting modes to keep the player interested. To date, I have a year+ put into that game and 252 playtime hours and while I may never reach the upper ranks in the game, it's rewarding enough to keep me interested.

Lust Goddess put bluntly, I feel is just after one thing -> money. Not retention of players, not balance, not fun, but money. Now that may not be the case, but those are the vibes that this game gives off.

I played Shelter 69 for over a year, and that is in comparison a much better game. They run an event about every week, giving you porn rewards, and most can clear that for free.

They mainly just lock some new characters behind paywalls (but you buy the character, not a gacha chance). And if you want to speed up progress you can buy currency. This currency can be used on things like skins. But unless you go for all skins, there is usually enough currency from in-game rewards.

Gameplay is repetitive though, as all you do is play the same levels over and over. And you have barely any options on your shelter building as you can build too few things to even make it interesting to plan out where you build it. It had potential, but in the end the only reason to log in was because you'd get another porn image/animation.

And frankly, I think I can google or ai generate such things myself these days.

Shelter 69 was/is awesome, was part of the beta. LoL.
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