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Who's forcing you to buy it? Exactly!
Check the above.
You disgust me.
Nice
http://en.wikipedia.org/wiki/Ad_hominem
Check the above.
YOU disgust me.
Very well explained with the music comparison, and I completely agree
You didn't create the originals, so you don't get to decide that. Valve does and obviously they gave their ok. You're free not to pay these people for their work, but don't try to make it look like they're doing something morally wrong. Of course, now that the mod has a price, it has to compete with the big boys and may lose due to not having enough original content.
Okay, you got the licensing rights then. I still think it's wrong of you to try and sell a mod, but if it really works for you... whatever.
The problem is that people want free stuff because "thats how x,y,z does things" or "I haven't had to pay for this or that before so why now"... and see the thing is this is NOT your content this is NOT another mod teams work this is their work and their time and effort and if they feel they deserve compensation for it and if Valve feels that allowing them to be rewarded for it is okay then it is up to them not you or anyone else to say different. Where is the free content that you are willing to pour hundreds and hundreds of hours into and give away to all of us for free? Pretty easy to tell someone else what not to do or how not do do something when it isn't your choice. I doubt a very few of you in these forums would be willing to do the same for absolutely nothing and until you do stop trying to prevent those who are trying to rise the ranks and create content that is worthy of being payed for.
There are hundreds of thousands of mods for any moddable game, many revamping game mechanics in deep meaningful ways. Skyrim has a few mods that completely overhaul damage, perk and skill system, add temperature conditions affecting the characters and several of these can even be combined because the individual developers of these mods worked together to make them compatible - provided free of charge on nexus.
There is a group of people who actually remodeled and touched up all NPCs and characters in Dragon Age Origins to give them more individuality (and it has a lot of characters, as in, hundreds of characters) - provided free of charge on nexus.
There is a game on Steam named Vampire the Masquerade: Bloodlines. When you buy it and install it on your new PC, it likely won't work. It won't unless you install the "Unofficial Patch", supported by a guy for 10 years now since the game's release in 2004. It fixes all major bugs, restores content that was created and locked away by the original developers and it adds some custom content. Also it's free of charge on the internet.
Another group of people made a FULL CUSTOM CAMPAIGN for the original Deus Ex, including custom models, custom voice work, custom levels, custom storyline, custom music, everything. They worked on it for 7 years, it's called the Nameless Mod. And guess what - provided free of charge on the internet. And that was for a game that was released in 2000 with poor modding support tools.
These are just a few handpicked examples of the big things modders have done in the past. I really don't want to be that guy, but do you know what? The people who made this mod have nothing on that.
It has always been this way:
1. If someone wants to touch up a game and change things around for the love of it, he mods.
2. If someone wants to get paid, he releases his own stand-alone game.
3. If someone wants to get paid for his mod, he takes his original mod, touches it up a lot and releases it later as an improved stand-alone. Or he goes back to point two and releases his mod as stand-alone from the getgo.
But this is not an improved stand-alone. Or an ordinary stand-alone. It's a raw mod. Thus it disqualifies itself for payment. It stands negatively out in a sea of long established examples. This is why people are mad.
He was already working for DICE and was just making it with a group in their free time.
Going into modding development with the mindset of "I really want to charge for my mod and make money as if it's a standalone game." is a terrible mindset to go in with. It's not how modding works or modding developers work.
People with ideas that WANT to make money go for stand-alone games, not Portal 2 mods through level-editor and a few new models. And like I said before, one of the few redeeming things that I've personally seen about this mod is Harry101UK's great work on the soundtrack, to which I'd like to see on places where you could pay for his hard work on making a great soundtrack.
Modding is meant to be free, it's meant to be done through a person's or a group of people's love of a game and to expand it in their free time. Not to make mad money.
That's called "lazy man's reasoning". Doing something because it's always been done that way is a great argument against innovation.