Imagine Earth

Imagine Earth

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SeriousMartin  [developer] Apr 5, 2020 @ 1:49am
русский перевод - Russian translation
Здесь вы можете сообщить обо всех ошибках, с которыми столкнулись в русской версии игры.

Примечание: В настоящее время перевод не активен, и необходимо, чтобы кто-нибудь позаботился о нем.

Here you can report all errors that you encounter in the Russian version of the game.

Note: The translation is currently not active and needs someone to take care of it.
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Showing 1-15 of 25 comments
Hain Oct 31, 2020 @ 9:25pm 
Я займусь продолжением перевода, если удастся пробраться сквозь программные "дебри". Вроде пока удается :)
SeriousMartin  [developer] Nov 2, 2020 @ 12:42am 
Дайте нам знать, если мы сможем вам чем-нибудь помочь.
Hain Nov 2, 2020 @ 4:16am 
It's Satenskyhou from Discord :)
SeriousMartin  [developer] Nov 2, 2020 @ 9:53am 
I thought so :-)
Panterich Apr 14, 2021 @ 6:52am 
Can concept of gender be applied to Tech/RareTrader?
If so, are they it, he or she? Sounds female.
(while it is possible to keep everything gender-neutral, it doesn`t look as nice this way)


I`m still very conflicted on the point of everything related to Gaians.
Tuto shows temple ruins and calls it "gaian temple ruins". It continues with a passage "This species ..." implying that the temple itself was built by Gaians (at least in my understanding).
Then Joma shows intact temple. But at that point it states that Gaians built hovering constuct and not the temple. While the temple itself was built by unknown worshippers.
Now i want to know which one of those objects (temple/construct) actually does something usefull within game lore. Does that hovering construct gain anything from the temple structure?
(sidenote: tuto uses gaian while joma uses gaianese)
Last edited by Panterich; Apr 14, 2021 @ 3:09pm
SeriousMartin  [developer] Apr 20, 2021 @ 2:48am 
Can concept of gender be applied to Tech/RareTrader?
I would say the RareTrader is male and the TechTrader female.

The temple refers to the whole thing, including the hovering parts. Only the combination of both works as a Gaia generating temple that can do something. The underlying structure actually does not exist in the game without the hovering part, so the story that the underlying part was built by some other worshipers is not that relevant and just a side note.

Gaian vs. Gaianese is a bit inconsistent on our side. Both is fine.
Panterich Apr 20, 2021 @ 8:38pm 
In that case i`m suggesting a contribution that i will use as a base for my texts, unless you find it inappropriate.

Originally Gaian construct is mobile, and used to be moved around the planet to find most efficient link between source and target. It however lacked any kind of energy storage, since it was used for continuous shifting of energy balance, not stripping and hoarding. Construction of worshipping structure underneath somehow found itself to be a home for energy converter. It is currently unknown which part of that combine actually allows to store energy as well as harmlessly accumulate it from intelligent life nearby. Furthermore, below structure encompases Gaian construct in such a way that it can`t be moved any more without changing hovering altitude, which in turn is not something it was orginally planned to be able to do, so it is considered to be too high of a risk because of how little is known.

In short:
Originally posted by martin:
Only the combination of both works as a Gaia generating temple that can do something.
SeriousMartin  [developer] Apr 20, 2021 @ 11:38pm 
:-)
Panterich Apr 29, 2021 @ 5:25am 
I would like some technical details.

How does field pollution resistance work? That doesn`t seem to be a major parameter for big colonies, but still interests me.
How exactly dormant volcanos can be awakened.
How is SolarPark bonus calculated? Half of it seems to be inversely connected to Rockiness, which doesn`t make sense to me. Then it seems to account temperature, but only if it is high enough? And for some reason higher temperatures give higher bonus, which again doesn`t make sense...


I would also share the notes i made:

Descriptions for each level of a district, as well as leveling for different districts should be merged into 1 text.
Adding a space at the beginning of goal header (like _Colony or _Gold in Campaign\Tuto) seems much neater as there is a wider icon there in game.
For [DeadForestAppendix] key and alikes, optimally the " - " part should be included into text.
[MineAsteroidDesc] and [MineDesc] in Tools\Tools along with [RocksDesc] and [StoneQuarryDesc] in Constructs\Constructs should be consistent in that all of those produce same Good.
[FrontierBuoyDesc] and [FrontierTowerDesc] have different descriptions which adds confusion, since constructs work the same way, and so their descriptions should be identical. I suggest merging.
Panterich Apr 30, 2021 @ 4:23am 
There is a sequence of texts, where Zweistein says a riot may happen because of low life quality, yet i`ve never seen that, having a colony with lowest life quality for hours running in the background. Which is it? I would prefer to present valuable info about sabotages and etc instead of random baseless pile of fib.
Mr. Bitches Apr 30, 2021 @ 5:28am 
Originally posted by Panterich:
There is a sequence of texts, where Zweistein says a riot may happen because of low life quality, yet i`ve never seen that, having a colony with lowest life quality for hours running in the background. Which is it? I would prefer to present valuable info about sabotages and etc instead of random baseless pile of fib.

Perhaps you got very lucky? I've gotten riots before when just one district was unhappy just for a couple seconds
Panterich Apr 30, 2021 @ 6:00am 
Are you sure that didn`t happen because of opponents` actions?
And that it was not scripted by campaign mission?
Mr. Bitches Apr 30, 2021 @ 6:07am 
Originally posted by Panterich:
Are you sure that didn`t happen because of opponents` actions?
And that it was not scripted by campaign mission?

It wasn't because of opponents, but it very well could have been a scripted event. It happened to me very early on either the Joma or Lorian mission, I can't remember which. I think it was Lorian after claiming a tile that had one of the existing science districts
Panterich Apr 30, 2021 @ 6:29am 
Lorian has a scripted event that introduces riots. So it happens there regardles of life quality.
Mr. Bitches Apr 30, 2021 @ 9:51am 
Originally posted by Panterich:
Lorian has a scripted event that introduces riots. So it happens there regardles of life quality.

Gotcha. That's definitely what I saw then
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