Worshippers of Cthulhu

Worshippers of Cthulhu

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Other Ancient Ones
Love the game so far. Finished the first two chapters, started the Marsh scenario (feels like a big slow burn for that one so didn't get too far in yet), and halfway through a Twisted Path playthrough.

I was very happy to see other Ancient Ones introduced, namely Nyarlathotep and the Dark Mother.

Since my mind always starts spinning when I really like a new game and I'm a fan of the greater Mythos, I started thinking of alternatives to the Cthulhu buildings if the other factions ever get introduced as playable factions. To round them off I also added Azathoth as a fourth option.

Here are my thoughts:

Cthulhu (Green) - Deep One - Horrors - Elders Temple - Re-Educator - Library - Cemetery - Contemplation Site - Cathedral of Cthulhu
Nyarlathotep (Yellow) - King in Yellow - Masques - Masquerade - Theater - Observatory - Pyramid - Yellow Sign - Carcosan Court
Shub-Nygurath (Black) - Black Mother - Children - Dark Young - Nursery - Greenhouse - Garden - Shrine - Chamber of Change
Azathoth (Red) - Idiot god - Heralds - Carnival - Asylum - Podium - Pyre - Dream Sites - Cacophonic Symphony

Nyarlathotep
Nightly Masquerades provide a first parlay into Carcosan intrigues for new initiates, Theaters play the King in Yellow to "Captive" audiences, Observatories to plot the black Carcosan astronomy, Pyramids to inter the dead and worship the stars, Yellow Signs to display allegiance to Nyarlathotep, and finally bringing Carcosan Courts to Earth in anticipation of Hastur's arrival.

Shub-Nygurath
Dark Young, massive black ululating trees with tentacles for branches, where the faithful frolic amidst its goat leg like roots, Nurseries where young seedlings are introduced to possible initiates, Greenhouses where the Mother's offspring can flourish, overgrown Gardens where the endless cycle of destruction and creation renew, Shrines to Shub's Children (Nug, Yeb, Yig, Ithaquar, etc.) where they can be worshiped, and finally Chambers of Change where the Mother's Great Work can be experienced firsthand.

Azathoth
Carnivals packed full of undiluted revelry and noise, as worshipers of Azathoth are renowned for their madness and lunacy Asylums grant perfect places to both calm down the most extreme adherents while also maddening those held "Captive" within its cells, Podiums where either from the pulpit or one of its surrounding pillars adherents can proclaim whatever insight their Daemon Sultan's dreaming has bestowed upon them, a constant burning Pyre symbolizing not just the destruction that Azathoth promises but also an opportunity to dispose of the dead and to offer pyromaniacs a source of endless inspiration, Dream Sites where a figment of Azathoth's dreams are captured in the real world allowing disciples to commune with the thoughts of the Sleeping Chaos directly, and finally Cacophonic Symphonies seek to create such chaos and noise as to rouse the
Idiot god from its slumber.
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Showing 1-1 of 1 comments
maciejstruzyna  [developer] Jan 14 @ 1:43am 
Hello Archgoose,

It seems that you are a true Lovecraft fan! These ideas are cool! The 1.0 version of the game will be released mid-year. If the interest in the game is high enough at that point we would love to add such things!
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