Worshippers of Cthulhu

Worshippers of Cthulhu

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bzald 26 NOV 2024 a las 7:34 p. m.
hmm the goat island is off?
maybe it just me but while i like the shuffling of things todo on this map i have noticed that their seems to be something missing? Maybe more events? How about a event that gives you a horror?
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Mostrando 1-9 de 9 comentarios
maciejstruzyna  [desarrollador] 27 NOV 2024 a las 4:24 a. m. 
Hello bzald,

Thank you for this comment. The island was supposed to feel different. But I am not saying something is not missing. As always, we are waiting for more player feedback, not many people played the map yet I assume
bzald 27 NOV 2024 a las 1:57 p. m. 
Publicado originalmente por maciejstruzyna:
Hello bzald,

Thank you for this comment. The island was supposed to feel different. But I am not saying something is not missing. As always, we are waiting for more player feedback, not many people played the map yet I assume
yep, reason why im waiting i think it is the wait time to get the faith up but not sure
bzald 29 NOV 2024 a las 3:43 p. m. 
ok after doing a lot of testing i am spending a lot of down time getting enough people just to get enough shops up so i can unlock zones. Not a lot but still seems enough to make the wait time too long.
bzald 29 NOV 2024 a las 10:00 p. m. 
i wonder if it would be more theme like if you had to sack a person or two to get the building going? Maybe the more important the building the more important the person you have to sack in order to get the building going? Although that might make people sick of having to sack people for each building?
bzald 30 NOV 2024 a las 1:20 a. m. 
something that i would like to see is a number count instead of percent based? For example how many robes can one robe shop make that not alianed with robe making. Vs with Robe making the reason i bring this up im never sure how many of each building can supply x number of your people? Is it 5 people for one robe shop so if i have 15 people i would need 4 shops to have a supplus of robes right? I feel like you don't want us to llinger on that but at the same time i don't know how many times i can not do something because im short on something. Again not a bad thing but more of a house keeping for the player to feel like ok i just need to do this and i will have enough robes etc.
maciejstruzyna  [desarrollador] 2 DIC 2024 a las 7:25 a. m. 
Publicado originalmente por bzald:
something that i would like to see is a number count instead of percent based? For example how many robes can one robe shop make that not alianed with robe making. Vs with Robe making the reason i bring this up im never sure how many of each building can supply x number of your people? Is it 5 people for one robe shop so if i have 15 people i would need 4 shops to have a supplus of robes right? I feel like you don't want us to llinger on that but at the same time i don't know how many times i can not do something because im short on something. Again not a bad thing but more of a house keeping for the player to feel like ok i just need to do this and i will have enough robes etc.

Hello bzald,

Thank you for this feedback. We were hoping that the in-game economy window that does show production/consumption is enough in this matter :(
bzald 2 DIC 2024 a las 1:23 p. m. 
Publicado originalmente por maciejstruzyna:
Publicado originalmente por bzald:
something that i would like to see is a number count instead of percent based? For example how many robes can one robe shop make that not alianed with robe making. Vs with Robe making the reason i bring this up im never sure how many of each building can supply x number of your people? Is it 5 people for one robe shop so if i have 15 people i would need 4 shops to have a supplus of robes right? I feel like you don't want us to llinger on that but at the same time i don't know how many times i can not do something because im short on something. Again not a bad thing but more of a house keeping for the player to feel like ok i just need to do this and i will have enough robes etc.

Hello bzald,

Thank you for this feedback. We were hoping that the in-game economy window that does show production/consumption is enough in this matter :(
hmm it might be if a person studies it will that allow them to see any thing they need to improve? I would say yes? However, then the question is by how much? Maybe put something like (-) next to how many you have? example would be (-4) where 4 would be the number of robes you would need. So the full thing would be Robe icon 0 (-4) if that makes sense?
STOUT SHAKO FOR 2 REFINED 3 DIC 2024 a las 3:03 a. m. 
I like it in a way you need to think before placing something twice and optimised Farm/corn ners edge of the island, but for some reason starting island dont have bonus for corn and got bonus for Corn cookers instead making optimisation of farm waste of time after you unlock Island with Corn bonus. I think bonuses must be swaped. There a tentacles on right and left sides which unlock bigger arreas bound to Cow meat offering which is binded to different island with a to little space and useless bonuses for start which make obvious to chose islands with corn and wood to free space for building in main island. Cow meat is a good solution to gain fait in recycler but you need to open tentacles faster before Ctulhu patience go down making other options then meat absolete.
bzald 3 DIC 2024 a las 5:58 a. m. 
Publicado originalmente por STOUT SHAKO FOR 2 REFINED:
I like it in a way you need to think before placing something twice and optimised Farm/corn ners edge of the island, but for some reason starting island dont have bonus for corn and got bonus for Corn cookers instead making optimisation of farm waste of time after you unlock Island with Corn bonus. I think bonuses must be swaped. There a tentacles on right and left sides which unlock bigger arreas bound to Cow meat offering which is binded to different island with a to little space and useless bonuses for start which make obvious to chose islands with corn and wood to free space for building in main island. Cow meat is a good solution to gain fait in recycler but you need to open tentacles faster before Ctulhu patience go down making other options then meat absolete.
yep i notice some of the choices could be switched to other islands well i think the corn cookers bonus makes you have more cooked corn?
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