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Hello Phobos172,
This sounds like a new bug. Could you share the screenshot, please?
Maybe you could send it to my email maciej.struzyna@crazygoat.games please?
I hope this works?
I managed to get it posted, but I sent it the email you provided. I don't know if you want to keep that up or not.
Maybe tinge on of the cover area's a bit yellow to establish a distinction. But I dunno, just an idea.
It feels like it would just be a small QoL improvement and help you optimize your planning. It definitely feels like I have to build way too many but that could be because of cases like I mentioned where the radius of the building is just out of the edge and if I had seen the radius and moved the building a single tile it could cover all the buildings I intended it to as an example.
Hello Carl Brutananadilewski,
Currently, when you are building a building with a range like a temple before building it the game tries to show you what it's range would be if you connect the "ghost/template" to a road. The range is measured using roads because it matters for the cultists how far they need to go to reach the building, not how far the building is physically for them (and for example there could be no road). For better or worse road layout planning is a big part of this game
Hello Carl Brutananadilewski,
We know it would help and we are thinking about it but currently have no good ideas to do so. Road in straight line can reach much further then a curved road etc.