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Agree on some of the terminology; lucid dreams e.g.
The main thing is, it feels like the devs assume youv'e played this sort of game before and therefore doesn't feel the need to explain certain 'tropes'. In my case that's not a problem, but if you haven't I can see how that'd be confusing at times. Still... it's not that bad.
The graphics are competent; the soundwork however is pretty great, and it sets a nice mood.
Looking forward to seeing the full game. :)
This contrasts starkly from, for example, the fidelty of the water sorrounding the island. There is more refinement here. In general, much better texture work, maybe slightly higher geometry, would be appreciated.
Unless this is meant for phone. Then I understand completely.
There are some very nice ways to rig tentacles, I would advise you guys to give the "abyss" a more elevated look so that you can make them a little more animated without clipping. the immediate areas. As they are so big.
It is a tought part of the whole deal but, I believe, well worth paying A LOT of attention too. They are tidbits that keep you going all the way to the final parts of the game.
Also, it would be great to see more variety in the types of animated faces in the different houses. I think you guys use CC4? Well there is a lot you can do there. And it's not very difficult.
I am sure if you guys keep at it, you will get there. Just remember to add the details. We are all well fed on rts young and old. Especially(speaking only about the fundamentals) the kind you guys are doing.
Make it shine.
I am 110% certain you will have a dedicated following!