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I recorded and uploaded a reference HDR video for you: {LINK REMOVED}https://drive.google.com/uc?export=download&id=1fEH68dDFbr_inUlntPVv0wDYFulbqNzW
Please download mpv player: https://github.com/zhongfly/mpv-winbuild/releases/download/2025-04-15-4697f7c/mpv-x86_64-v3-20250415-git-4697f7c.7z
Just unzip it anywhere, ensure you have HDR enabled in Windows, and then drag and drop .mp4 onto mpv.exe.
This will result in HDR video playback that is at-reference, with no tone mapping applied, and should look pixel for pixel identical to how the game looks with default HDR calibration ingame settings.
This should help answer if you are encountering a technical issue, or if you feel the game is just too dim for your taste in HDR. My guess is that it's some kind of technical issue.
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If the video looks the same as the game does, that suggests the game is too dim for your taste, and you should be able to easily solve this by using the HDR calibration menu, shown at the beginning of the reference video, in order to brighten it up to make it suit your preference.
If at default HDR calibration ingame settings the game looks different to you than the reference video looks in mpv, then you're facing a technical issue of some sort, probably HDR not getting activated at all or ending up in a bugged state somehow. If that's the case, then I would ask you to record an HDR video using OBS, so that we can see what you are seeing. And we would have to check your log files for clues. And I would also ask you to disable all overlays such as steam overlay, nvidia overlay, whatever else you might have to see if that helps, and to make sure your drivers and windows are up to date, and to try running the game with a single monitor setup and with a multiple monitor setup if are able to borrow a monitor just to test if that fixes it, and I mean merely have a second monitor plugged in and running, while the game is still using only the primary monitor. Probably shouldn't matter if secondary monitor is running in HDR or SDR mode, but if you're able to you can try both.
I uploaded the video to github now, hopefully that will work: https://github.com/Shadetail/Talos-Reawakened-HDR-Reference/releases/download/v1.0.0/Talos1_Reawakened_HDR_Reference.mp4
A couple of shots with HDR off (Looks pretty close too how i looks playing)
https://steamcommunity.com/sharedfiles/filedetails/?id=3463998834
https://steamcommunity.com/sharedfiles/filedetails/?id=3464863281)
(LOL, just though about it posting screenshots is pointless as it look good for me, on the same screen but want look same for other DUH)
> The monitor doesn't have a dedicated sRGB mode, but setting the Color Space Settings to 'Auto' locks colors to the sRGB color space, and you still have access to other settings. If you don't set it to 'Auto,' colors are oversaturated
~ from RTINGS https://www.rtings.com/monitor/reviews/samsung/odyssey-neo-g9-g95nc-s57cg95
Then you'll see how games are intended to look like in SDR, and SDR should then better match how HDR looks, the sky should not change from deep blue to cyan and vice versa, for example. Anything else than the Picture Mode Original, and you're effectively modding the game with your monitor settings. HDR by design makes it harder to blast the image into oversaturated super bright look, since doing that makes the HDR content that actually takes advantage of higher brightness and color range look much less magical. So monitor manufacturers are prone to having HDR be more accurate. While SDR has long suffered from a kind of loudness wars, just with regards to blasting brightness and color way higher than reference. These brightness and color saturation wars so to speak, are a consequence of SDR standard being severely underspecified for what modern monitors can actually show, so they will often stretch the SDR image into HDR space as much as they can, just to make their screens look more attractive on the shelves.
I recommend using your monitor in its accurate mode, it might take a while to get used to it, but when you do, you'll be able to better enjoy and appreciate the enormous range of contrast and color richness that HDR allows for, which really brings the scene to life when used only for peak highlights and things that really are supposed to be crazy saturated, like some magical blue particle effects against the realistic blue sky, rather than when used for everything, as then you won't even see such a particle effect since it will be glowing cyan particle effect against glowing cyan background. Getting used to accurate image might feel dull at first, but it will pay off in the long term. Definitely did for me, and now you couldn't pay me to go back :)
Funny playing that "ref" video in FLV and MPC, its like its two different videos. MPC is playing it more "raw".