The Talos Principle: Reawakened

The Talos Principle: Reawakened

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Which puzzle type is the worst?
I've noticed that in the sequel that the activator (as in putting the device near the radius it covers) is barely used. However in the first game, the most common are:
  • Connector
  • Hexahedron
  • Fan
  • Platform
  • Jammer
  • Play button
  • All of the above
Last edited by Ryan-1945; Apr 15 @ 3:05am
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Showing 1-15 of 25 comments
Play button is disgusting
TURREL Apr 15 @ 5:33am 
Play button is hard af
tcassat Apr 15 @ 7:23am 
When I first played Talos 1, I found the puzzles of recording your movement and then replaying them the most difficult, because they were the only ones that I think legitimately pushed the level of intelligence required to play the game. The other puzzles you can solve just by being methodical, using intuition, trial and error, etc., but the ones about recording your copy boggle the mind even if you're a person of normal intelligence, and I think that's why so many people hated them.
Bohdan36 Apr 15 @ 8:07am 
There are complex puzzles where you have to think through the solution from the beginning, where there's a lot of flying fans back and forth, but that makes them seem beautiful. Everything is beautiful when you don't solve by substitution, but think through the solution.
Then there are the bombs and turrets, which are not in Talos 2. They may seem annoying, but, for example, it's worth remembering that you can put a cube on a bomb and then jump on it:). There are unspoken rules to keep in mind (what device can't be under what).
Copy is definitely a big problem, but with checkpoints it becomes uncomplicated until we see puzzles where there will be copy + other devices, because really the hardest part is the combination (combo) of devices in one puzzle, not just one device.
MASTAN Apr 15 @ 8:17am 
Then there are the bombs and turrets, which are not in Talos 2
There are bombs in Talos 2 but only in one place reached after finishing all golden door puzzles.
Hsanrb Apr 15 @ 9:15am 
Play button is awful, its slightly better with the QoL pause feature but it still requires you to resolve how to use twice as many items, or how to use twice as many items to get where you need them to go.
Play button needs to be removed - it is incredibly hard and frustrating.
What the heck is play button? If you mean Recorder, its so much easier in this version, just hit pause and do all the things. Still Not good though.
99.999% of all TTP gamers said the recorder is the absolute worst... (sigh) Yeah, we've had this discussion in other thread. People always hating on recorder... (ugh)

To answer the OP's question, what is the worst for me is the mines/bombs that move about. I love all of them. The turrets are not that bad.
Originally posted by Grayson Peddie:
99.999% of all TTP gamers said the recorder is the absolute worst... (sigh) Yeah, we've had this discussion in other thread. People always hating on recorder... (ugh)

To answer the OP's question, what is the worst for me is the mines/bombs that move about. I love all of them. The turrets are not that bad.
Players have every right to hate the recorder. Even the devs dont like it.
Recorder 100%
For me it is any puzzle with mines / death.
Yeah, mines can sometimes drive anxiety for me, especially in Egyptian Arcade.
Twisted Apr 16 @ 10:32pm 
Recorder every time. It removes the ability to trial and error which is how I solve most of the puzzles.
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