The Talos Principle: Reawakened

The Talos Principle: Reawakened

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Bugs & Errors
Bugs:

1. Glitch/shimmer of water. This problem was also present in the demo version. The far edge of the water is flickering for some reason: https://steamcommunity.com/sharedfiles/filedetails/?id=3469757676
I recorded a video to make it clearer: https://cdn.steamusercontent.com/ugc/22064018952753888/0D1CF3438BC364017983D79081E0E70487FB3077/

Windows 10, Radeon 6700 XT, driver 23.3.2, max settings (only AA - Low), No RT, TSR/Native.


2. [Road to Gehenna] Easter egg with a leprechaun: for some reason, the androids started dancing immediately after I collected the leprechaun and returned to the hub.. In the original game, androids danced only at the very end, when it was time for Ascension.
https://steamcommunity.com/sharedfiles/filedetails/?id=3469756730
3. [Road to Gehenna] The viewing of the topic and messages on the computer is not saved after downloading the backup copy. Context: I just went through all the riddles of the 4 hub. All the sigils and stars are collected. All messages have been read on the computer, and the Jerusalem game has been completed. I'm teleporting to the central hub, not going to get additional sigils. I go to the computer, communicate with Admin, then I start the Ascension process (end of the game, I get an achievement). Then I download the latest backup in the main menu, because now I want to save Admin. I download a copy, and I find myself back in hub 4. A computer chirps nearby. I look at the available topics, but there are several topics that have not been read + the game "Jerusalem". It feels like an earlier version has been preserved. Although there is always an icon when switching between locations and computers that the game is being saved. But that's not all.. Then I returned to the central hub, checking the computer (before going to get additional sigils). When browsing the computer, I receive a message from Admin, offering to chat for the FIRST time. But this can not be - the first communication with Admin happened much earlier. Just in hub 4.

https://steamcommunity.com/sharedfiles/filedetails/?id=3469756460
https://steamcommunity.com/sharedfiles/filedetails/?id=3469756511
Last edited by mphuZ; Apr 30 @ 7:18am
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Showing 1-7 of 7 comments
mphuZ Apr 24 @ 12:14pm 
Defects:

1. These QR codes do not display text. Is this a mistake or is it intended that way?
https://steamcommunity.com/sharedfiles/filedetails/?id=3469757184
https://steamcommunity.com/sharedfiles/filedetails/?id=3469757162
https://steamcommunity.com/sharedfiles/filedetails/?id=3469756996
2. Radio Set, Easter eggs (all) - no subtitles. Is this the way it's meant to be, or is it a mistake in the Russian version?
https://steamcommunity.com/sharedfiles/filedetails/?id=3469757215
3. On some walls, the codes are drawn this way (The screenshot was taken in a jump). Apparently, the game allows you to draw not only on flat walls, but also on steps. Although when you hover over it, the text of the label shows.
https://steamcommunity.com/sharedfiles/filedetails/?id=3469757078
4. One day, an error occurred when, after drawing a QR code, the android did not let go of his hands, as if he was still holding a can of paint. Has anyone else had this experience?

5. The developers did not provide for this. :)
The secret blue spring on the tower. This bug allows you not to look for an axe to solve the secret.
https://steamcommunity.com/sharedfiles/filedetails/?id=3469756949
6. [Road to Gehenna] Shadows in the game work strangely
https://steamcommunity.com/sharedfiles/filedetails/?id=3469756682
7. [Road to Gehenna] The sign incorrectly indicates the puzzle.
https://steamcommunity.com/sharedfiles/filedetails/?id=3469756440
8. [Road to Gehenna] A situation where you saved an Admin and decided to stay with him. Admin starts looking from bridge to bridge, and then in a circle, looking at the center, where Androids stand and rise. Most likely, according to the idea, those bridges that Admin is looking at should have fallen. But it turns out to be a mess: The admin looks at the second bridge, but the fourth one falls, then he goes to look at the first bridge, the second one does not fall. In other words, the script for walking Admin and destroying bridges is incorrectly configured.
https://steamcommunity.com/sharedfiles/filedetails/?id=3469756370
Last edited by mphuZ; Apr 30 @ 7:18am
MASTAN Apr 24 @ 1:53pm 
Originally posted by mphuZ:
Defects:

1. These QR codes do not display text. Is this a mistake or is it intended that way?
Intended. The same was in the original TTP1.
You can still read them. They're all real QR codes.
mphuZ Apr 24 @ 2:47pm 
Unfortunately, my phone couldn't identify one of the codes (which is at the column level). I haven't checked the others.
Originally posted by mphuZ:
Unfortunately, my phone couldn't identify one of the codes (which is at the column level). I haven't checked the others.
You should've read at least one such a code (the first QR code in your list) to solve puzzle with pillars and get a star. There is also a 'silent' QR code at A2 where Uriel4 tells you something about secrets. It's a good idea to check if all 'silent' QR codes are left by Uriel4.
Originally posted by mphuZ:
Bugs:

2. [Road to Gehenna] Easter egg with a leprechaun: for some reason, the androids started dancing immediately after I collected the leprechaun and returned to the hub.. In the original game, androids danced only at the very end, when it was time for Ascension.
https://steamcommunity.com/sharedfiles/filedetails/?id=3469756730
Same here. Dance after first Area done. in Orignal all had th be free first. Wonder if the scripts are notr working as intended in Unreal engine version.

3. [Road to Gehenna] The viewing of the topic and messages on the computer is not saved after downloading the backup copy. Context: I just went through all the riddles of the 4 hub. All the sigils and stars are collected. All messages have been read on the computer, and the Jerusalem game has been completed. I'm teleporting to the central hub, not going to get additional sigils. I go to the computer, communicate with Admin, then I start the Ascension process (end of the game, I get an achievement). Then I download the latest backup in the main menu, because now I want to save Admin. I download a copy, and I find myself back in hub 4. A computer chirps nearby. I look at the available topics, but there are several topics that have not been read + the game "Jerusalem". It feels like an earlier version has been preserved. Although there is always an icon when switching between locations and computers that the game is being saved. But that's not all.. Then I returned to the central hub, checking the computer (before going to get additional sigils). When browsing the computer, I receive a message from Admin, offering to chat for the FIRST time. But this can not be - the first communication with Admin happened much earlier. Just in hub 4.

https://steamcommunity.com/sharedfiles/filedetails/?id=3469756460
https://steamcommunity.com/sharedfiles/filedetails/?id=3469756511
The "backups" are saves far too seldom for them to be any use. Have the same issue in First game where backups are at least 2 hours behind where i am when loading one making them completely pointless.
mphuZ Apr 26 @ 6:51am 
9. [In the Beginning] Usually, when pointing at a tetramino puzzle, a picture appears in the upper-left corner of what needs to be assembled (as with the red sigils in the screenshot). But that didn't happen with this door with a star. It was only when I picked up the first star that a picture with a "star" and a quantity appeared in the upper-left corner.
https://steamcommunity.com/sharedfiles/filedetails/?id=3470837607
10. [In the Beginning] End of the game. When the credits appear at the end of the game, the sound of typing on a computer continues to play in the background (a blinking dot)
mphuZ Apr 30 @ 7:26am 
Fixed Issues:
Originally posted by mphuZ:
1. Glitch/shimmer of water. This problem was also present in the demo version. The far edge of the water is flickering for some reason
Update 1.01b (checked): Fixed a graphical bug that caused flashing polygons on water surfaces when using certain AMD graphics cards.
Originally posted by mphuZ:
3. [Road to Gehenna] The viewing of the topic and messages on the computer is not saved after downloading the backup copy.
Update 1.01b (most likely fits the description): Fixed an issue where certain dialogue with administrators in Gehenna would not progress under specific conditions.
Originally posted by mphuZ:
3. On some walls, the codes are drawn this way (The screenshot was taken in a jump). Apparently, the game allows you to draw not only on flat walls, but also on steps. Although when you hover over it, the text of the label shows
Update 1.01b (most likely fits the description): Fixed a bug that allowed messages to be painted on surfaces where it should not be possible.
Originally posted by mphuZ:
4. One day, an error occurred when, after drawing a QR code, the android did not let go of his hands, as if he was still holding a can of paint. Has anyone else had this experience?
Update 1.01b: Fixed an issue where the hand holding the Paint Bucket would sometimes remain in the “holding” state after painting a message.
Last edited by mphuZ; Apr 30 @ 7:27am
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