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Byron-core post.
Sometimes, you're just not wired for a certain kind of thinking and the best you can do is look up the solution.
But the tetris puzzles really dragged down the overall quality. What I'm trying to say is that these puzzles feel out of place in a game like this — almost like they cheapen the experience. I don’t feel like they serve as a refreshing change of pace; instead, they completely break the game’s smooth rhythm.
Was really happy seeing they removed them in TTP2, until the first damned bridge came. Though tbh those bridges are a whole lot better than the sigils puzzles
I do sympathize though. They are for sure not as fun as the main puzzles and the bigger ones can take a few minutes for sure.
OP, there excellent guides on Steam that list the solutions. I'm on my third playthrough and have no qualms looking up the tetronimo puzzle solutions when they take me longer than 10 seconds.