The Talos Principle: Reawakened

The Talos Principle: Reawakened

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FOV scaling on Ultrawide Resolutions
Unfortunately the demo appears to be running on an older version of UE5 that doesn't have proper FOV scaling on resolutions higher than 16:9. I was just curious if anyone knew if this was planned to be fixed for the full release as I have tried looking for the information myself but haven't found anything.

Games like Stalker 2 did eventually get community patches but it is my understanding that this problem was solved in later versions of UE5 so fingers crossed that it's not an issue on release.
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I haven't tried the demo yet but Talos Principle 2 works correctly on Ultrawide so I would assume this works the same or hope they can fix it if it doesn't. And even if the FOV scaling is wrong, as long is there is an FOV slider with a high enough maximum then you can fix it yourself by just increasing the FOV. Talos Principle 2 went up to 120 which was actually ~88 vertical, ~133 ultrawide
It scales correctly on the horizontal but not the vertical. Essentially the wider your aspect ratio the more zoomed the image becomes. It's a solvable problem but still an issue on older versions of UE5.
DEN [CT]  [developer] Apr 2 @ 6:00am 
Fixed.
Based.
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