BloodLust Shadowhunter

BloodLust Shadowhunter

Mr Crabs Oct 13, 2017 @ 1:20pm
Flickering
All lighting, shadows and effects, such as the waterfall, have this odd flickering, turning off shadows fixed it somewhat, but the waterfall and other effects still had a nasty flicker...

Is there any known fix?

Specs incase it matters:
Windows 10 64 Bit
Nvidia 980ti
I7 4790k

I play on 1080p with all settings on max, except motion blur and depth of field which are off, disabling shadows when i can but seems to turn itself back on?
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Showing 1-10 of 10 comments
WRF Studios  [developer] Oct 13, 2017 @ 8:59pm 
The shadows turning back on when moving to new location needs to be fixed... but its very baffling why some systems have flickering on some textures/effects. (since you really should not have to turn off shadows or make any adjustments to the options to prevent stuff like that from happening)

I am unable to recreate this issue so its hard for me to test and figure this out exactly but guessing its something incompatible with UDK (the game engine Bloodlust uses) and some of the drivers. (or combination of drivers)

Still need to look into this further.
Mr Crabs Oct 14, 2017 @ 3:25am 
What version of UDK is the game built on? My hardware isnt much older than the engine...

Is there an ini or cfg tweak to permanently turn off shadows? Ill try some compatibility tweaks on my end.

Really like the look of the game, but the flickering gives me a migraine very quickly so can make playing the game a bit difficult...

Thanks for the reply! looking forward to being addicted to this and the sequel :)
Last edited by Mr Crabs; Oct 14, 2017 @ 3:26am
WRF Studios  [developer] Oct 15, 2017 @ 7:40am 
It uses the May 2012 version of UDK... feel free to play around with the defaultengine.ini and defaultgame.ini files in the UDK/config directory... perhaps theres something in there that can be turned on or off
Mr Crabs Oct 15, 2017 @ 8:14am 
Playing a ton with the ini file gave some relatively decent results.

Turning off all dynamic lighting and dynamic shadows, as well as putting texture filtering on 4 instead of 8, helped to really minimise flickering.

It does make the game slightly less atmospheric, and I still have fluckering with water (waterfall in courtyard and water coming off piping in the sewers) and some flickering with the smoke off the sewer door, but im having too much fun to notice!

One thing i noticed at scouring the forums is that a few other users with 9 Series Nvidia GTX Cards have the same issue, so I think the issue may lie there...

Either way, thanks for the help and looking forward to the sequel :)
Ezekiel Oct 17, 2017 @ 9:20am 
I have had this issue myself and I really can't play the game any more with it. It's too distracting. I was able to play it on a prievious system with an AMD card at 1080p with no problems.

On my new system, built around an EVGA GTX 1080 FTW 8g video card and 3440x1440 monitor, the flickering is really bad. It is quite baffling and I'd say it probably has more to do with Nvidia's drivers and how GTX cards handle mipmapping than the actual game itself. I say this because I have had to turn mipmapping off in minecraft to get rid of a persistant flicker while useing Optifine HD C5.

That could be unrelated though.
Mr Crabs Oct 17, 2017 @ 9:32am 
I found that some flickering was down to shadows, while some was also down to LODs. As i said, turning off anything dynamic in terms of lights and shadows and not having filtering over 4 did help.

Still need to play with the configs and see if there is a way to mess with the LODs or mipmapping, there are some settings in the config but want to test further, if i find a way to safely disable mipmapping ill paste the relevant config in the forum
Mr Crabs Oct 17, 2017 @ 9:57am 
in the UDKEngine.ini which is in the /config folder there are settings along the lines of:
MipFadeInSpeed0=0
MipFadeOutSpeed0=0

The numbers were not 0 to begin with, changing to 0 helped...

in the texture groups, world and effects, you can try adding the line NumStreamedMips=0 which can also help...

Doing these just now made the flickering virtually dissapear!
ChildeOvTheSvn Oct 25, 2017 @ 12:46am 
Originally posted by WRF Studios:
It uses the May 2012 version of UDK... feel free to play around with the defaultengine.ini and defaultgame.ini files in the UDK/config directory... perhaps theres something in there that can be turned on or off

Can someone address this thing please? I played the demo version last night and was able to get around the problem (completely i think) by switching off shadows. I can't do that in the full game. It doesn't even let me switch off shadows. I do and then reload and shadows is switched back on. The UDKEngine.ini tricks above don't work and i tried switching everything off in the Advanced tab to no avail. Help!

Edit: Turned DynamicShadows to false and installed latest drivers. Still the same issue.
Last edited by ChildeOvTheSvn; Oct 25, 2017 @ 1:39am
Seige911 Nov 16, 2017 @ 10:15pm 
I recently built a new system and replaced my old Geforce 660ti with a 970, I am getting the issue as well. I think whoever said the issue is with something going on with the drivers may of hit the nail on the head.
any solution yet? get eye strain,and headache fast. i'de prefer to run with atleast medium gfx, and doesnt sound like turning shadows off or texture down fixes it enough
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