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I am unable to recreate this issue so its hard for me to test and figure this out exactly but guessing its something incompatible with UDK (the game engine Bloodlust uses) and some of the drivers. (or combination of drivers)
Still need to look into this further.
Is there an ini or cfg tweak to permanently turn off shadows? Ill try some compatibility tweaks on my end.
Really like the look of the game, but the flickering gives me a migraine very quickly so can make playing the game a bit difficult...
Thanks for the reply! looking forward to being addicted to this and the sequel :)
Turning off all dynamic lighting and dynamic shadows, as well as putting texture filtering on 4 instead of 8, helped to really minimise flickering.
It does make the game slightly less atmospheric, and I still have fluckering with water (waterfall in courtyard and water coming off piping in the sewers) and some flickering with the smoke off the sewer door, but im having too much fun to notice!
One thing i noticed at scouring the forums is that a few other users with 9 Series Nvidia GTX Cards have the same issue, so I think the issue may lie there...
Either way, thanks for the help and looking forward to the sequel :)
On my new system, built around an EVGA GTX 1080 FTW 8g video card and 3440x1440 monitor, the flickering is really bad. It is quite baffling and I'd say it probably has more to do with Nvidia's drivers and how GTX cards handle mipmapping than the actual game itself. I say this because I have had to turn mipmapping off in minecraft to get rid of a persistant flicker while useing Optifine HD C5.
That could be unrelated though.
Still need to play with the configs and see if there is a way to mess with the LODs or mipmapping, there are some settings in the config but want to test further, if i find a way to safely disable mipmapping ill paste the relevant config in the forum
MipFadeInSpeed0=0
MipFadeOutSpeed0=0
The numbers were not 0 to begin with, changing to 0 helped...
in the texture groups, world and effects, you can try adding the line NumStreamedMips=0 which can also help...
Doing these just now made the flickering virtually dissapear!
Can someone address this thing please? I played the demo version last night and was able to get around the problem (completely i think) by switching off shadows. I can't do that in the full game. It doesn't even let me switch off shadows. I do and then reload and shadows is switched back on. The UDKEngine.ini tricks above don't work and i tried switching everything off in the Advanced tab to no avail. Help!
Edit: Turned DynamicShadows to false and installed latest drivers. Still the same issue.