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i think they are working this out..
This is likely due to a few things. First of all, traveling across the surface of the world is far more difficult now that monsters have set levels. Additionally, the distribution of Way Crystals underground is much more structured but there are also less of them. Combining these likely means players are finding less Way Crystals and consequently cannot collect Way Shards as easily.
With that being said, we plan to make it easier to find Way Crystals underground by making the way shard plants faintly glow and have more that grow further away from the Crystals. This should make it easier to pin point the location of a Crystals while exploring underground. We may also add some additional crystals on the surface to make it easier to get access to more.
Thanks for the feedback!
Right now after about lvl 5 you had to travel a lot to find thouse Crystals and eventually you had to wander into zones with high lvl mob just to get some. To beat said high level mobs the only real option is to pour all your mats (and catalysts too :) ) into decent weapon - so called "glass cannon" tactics. You can get armor later from random chest and from pocket dimmesions (great addition, btw). Eventually you get enought Catalysts from exploring but... you level would be around 10-12. But you armor would be around level 5 with pretty bad stats.
So, in short, right now, exploring to find enoght shards will lead to inavoidable overleveling.
I understand that new mob lvl system was released only in last path and need tweaks so i just want to add some feedback on it.