Crea
Ponxha Jun 19, 2016 @ 1:25pm
Workshop/Mods and achievements
Some may know that activating the developer mode will disable achievements, which is made obvious by the broken trophy next to your character/world but only after the fact.

Now the less obivous one: Any mod (your own or those you download on the Workshop) will also disable achievements. You will only get a warning if you add a mod to an new world, if you add a mod to an existing world there's absolutely nothing telling you that.

And with that comes another problem. You played for a while, used what the mod offered, and noticed that your achievements are not unlocking anymore. Well disabling it seems easy enough. But no, the mod interacted with your world so you can't disable it. If you remove it entirely (unsubscribe/delete if it's your own mod), the world will be greyed out and can't be accessed anymore.
But at least your character is fine, no broken trophy (unintended) so your achievements still work. You can just create a new world (and lose all your storage/progress from the old world but yay achievements). But now here's another problem, if the previously deleted mod added items in your inventory or if you equipped them (let's take the zelda items for instance) the game will just crash when you try to load you character because it can't find the item file.
Now you'll have to create a new character if you want achievements (and grind again), or reinstall the mods, load your character, delete everything the mods had created before and maybe now you will be able to play in another world without mods (provided you delete/unsubscribe again).

But why disable achievements with mods in the first place though? It's not a competitive game, achievements are not particularly hard to get, just grindy for some. I could understand for multiplayer servers but in single player mode it's not really hurting anyone, it might even encourage people to play in a way that suits them more: no level requirement, stronger monsters, fancy cosmetics, or simply more content.

Right now you lose part of the potential content either way.
I'm sure some people don't care about achievements, and some don't care about the workshop but since you took the time to implement both it feels strange to disable one so you can use the other.

Anyway, I would also be interested in other people's opinions (devs included) so that's why this post isn't in issue reporting or suggestions (not really either of those, it feels like ranting at this point :p)

Thanks for reading, looking forward to some answers and opinions/point of view.
Last edited by Ponxha; Jun 19, 2016 @ 1:32pm
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Showing 1-7 of 7 comments
Baxter900 Jun 19, 2016 @ 7:32pm 
Just letting you know, I'm bringing something up with the dev that would allow some mods to have achievements enabled if they're willing to do some extra work. I'll report back when/if I have news.
Last edited by Baxter900; Jun 19, 2016 @ 7:32pm
I have to agree with your points about mods, since there's a few that I would love to use, but can't without having those worlds toasted. Dev commands I agree with for the locking of characters/worlds though.
Ponxha Jun 20, 2016 @ 2:14pm 
I have to agree with your points about mods, since there's a few that I would love to use, but can't without having those worlds toasted. Dev commands I agree with for the locking of characters/worlds though.
Dev commands remove the need of playing the game so yes, that makes sense.
As long as mods are not "Droprate/XP x100" for instance, it doesn't seem so problematic to let people use mods as much as they want.
Last edited by Ponxha; Jun 20, 2016 @ 5:03pm
Jasson  [developer] Jun 20, 2016 @ 4:48pm 
For now I'm removing achievement disabling. I may bring it back into the game once I come up with a better overall solution but for now it is probably hurting more people than it is preventing from cheating.
Ponxha Jun 20, 2016 @ 6:31pm 
Originally posted by Jasson:
For now I'm removing achievement disabling. I may bring it back into the game once I come up with a better overall solution but for now it is probably hurting more people than it is preventing from cheating.
Thank you <3
I also noticed that my broken trophy for activating the developer console disappeared after entering/leaving a world without the broken trophy.
Kyo Jun 21, 2016 @ 2:41pm 
Originally posted by Jasson:
For now I'm removing achievement disabling. I may bring it back into the game once I come up with a better overall solution but for now it is probably hurting more people than it is preventing from cheating.
I've completely lost out on my world with 26 hours on it. I can start over no problem, but I was wondering if there was a way to make it not grayed out? All I put on was the large oil lamps mod. :s
Hallowedsoul08 Jun 21, 2016 @ 3:36pm 
To be fair, earning achievements in any game don't really give you much of a reward for unlocking all the achievements... it's basically bragging rights from it's own standpoint... So cheating on earning achievements is bound to happen, and nothing really so special is going to happen no matter if you legit earn all of the achievements or you cheated though it all, you gain nothing but some form of bragging rights...

Achievements are not dynamic to actually want to proceed to unlock the achievements for a reward like a free game or a discount on the next game made by the company by -1% each achievement that been unlocked. It's nothing dynamic and very special, if it was, I know for sure cheating stamping is going to happen hardcorely, but nothing special like that has happen, so all it is is just... bragging rights... nothing super special.

so it's actually good that you remove this huge limitation, so it promotes people to start making content without so much restrictions. the less restrictions there is, the more people can make new things, and I do like seeing alot of new big things.
Last edited by Hallowedsoul08; Jun 21, 2016 @ 3:38pm
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Date Posted: Jun 19, 2016 @ 1:25pm
Posts: 7