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I remember a bit after the original launched, 2gd said that the game has a significant dropoff rate which he suspects is due to the game not being addictive enough (memory's kinda fuzzy though).
I also remember quite a lot of interest on Twitch, among pros of different games (even outside of FPS entirely), and a few of the top streamers played it with 20-50k viewers. If a game fades out quickly after that kind of publicity I don't think it's fair to put the sole blame on the Epic store.
I mean, even some games that are hosted on their own website, and not listed on any launcher, have enjoyed more success than DBT.
It's hopeful to think simply bringing the original to Steam now would be a total gamechanger and the game would flourish, but I'm skeptical it would even make a dent. An easy (non-scientific) way to test this yourself btw, is - go and ask a non-AFPS buddy who had tried the original to come play DBT with you, and tell them it's on steam now. I imagine most would be completely indifferent... unless you tell them the gameplay has been reimagined.
If this game succeeds, I imagine it'll be mostly thanks to the devs experimenting with game styles that normies find more appealing, not just the move to Steam.
But Movement does feel weird/slow/sluggish - not satisfying enough, then theres the RNG factor, i just dont think that RNG fits well with something that u play kind of "competitive", its stressfull and feels unfair.
But im not leaving a negative Review just because its not my Cup of Tea, but i wont leave a positive one aswell.
Probs tho for trying this experiement, mixing those genres together - best of luck for the devs.
yeah they totally captured the normie audience by adding nonsensical roguelight mechanics and nerfed movement btw.
in reality its the same 100 deranged boomers still playing 2GD's games after the disaster that was Diabotical. And a good 50 of those were involved with game design via consultation.
Of course, it's a widely known fact that games are at their peak the moment they start an early access phase, especially an experimental pivot. Market fit is found as soon as you start looking! Hallelujah.
Tell me something, if you're not a fan of the new version, and not part of the same 100 deranged boomers still playing 2GD's games (seeing as you are mocking them), why are you here?
Yeah, cause that really worked out fine when mass people complained about Diabotical going EGS exclusive (when it was promised to be on Steam on their kickstarter originally). Result: People didn't get their game at all, and Diabotical failed in the "marketing blackhole" platform.
If the game is truly bad, it deserves negative reviews, that's how it works. One could say it's even their 2nd chance to make it work, at this point there's no excuse.
Here's the problem. You can't expect AFPS to have wide market appeal. If you aim for that, you're destined to fail, especially when you bring absolutely nothing new to the table. It also didn't work mostly because of the devs' fault as well, so again, I won't defend them.
Well, first, the way to get AFPS revival is to have AFPS. This is quite far from an AFPS if we're being honest. I just looked at the game a little, but from what I saw, classes (so players aren't equal and they don't have the same abilities/tools), 2 weapons max per player, no pick-up except power-up, quite slow movement, and barely any focus on map control (because of no pick-up). This is closer to Overwatch than to Quake (not pejorative, Overwatch in 2016 at release was fun, but it's no AFPS).
If they had not done that, Diabotical would never have been released in the first place, and the company would have gone down under. Some manchildren unironically would have preferred this outcome, for some reason. Gamers don't deserve games, I swear. The level of disrespect and apathy towards the people that make the games they want is insane. They would cheerfully ruin the lives of people over having to right-click a different icon in the system tray, it's beyond parody
Big picture: start fresh - experiment with gameplay 'til it works - find market fit - go full blast. Afterwards you can do whatever the hell you want - bring in a "classic mode", appease the AFPS crowd infinitely. But that won't happen without the initial steps I mentioned.
zero reason to install Epic Games Store just to play Diabotical when Warfork is free on Steam and is just as dead. I understand why they took Epic's money but this is the longest I've ever seen a game stay Epic-exclusive so the assumption I'm making is they're just straight-up not allowed to put the game on Steam, ever, which was a bad decision. I have Diabotical installed and I don't play it because the Epic Games Store is just that unbearable and all my games are already on Steam which is running on my PC 24/7 anyway.
Anybody who says "$15-20 is too much for a new shooter" is crazy, it's a perfectly reasonable price for a non-F2P game and if it was free it probably would be dying just as fast. This game already has fewer concurrent players than Quake Champions which is pathetic considering that game was in Early Access for half a decade and didn't initially launch on Steam either.