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Barret was a little tough but again, four nades and a second of shooting and he's dead? Too easy for 'Give me deus ex'.
Well, that's not entirely accurate. The second boss was a pain in the flippin @ss because of those electricution generators and my lack of ammo on my first playthrough but, considering my difficulties stemmed from my misallocation of praxis kits and inventory space, I had only myself to blame.
I like games that punish mistakes. I like games that look at your failure and say, "good luck kid; you're gonna need it" instead of "you poor thing, take this BFG".
It's not a matter of challenge so much as it is a sense of consequences.
Thing is, once you use the Typhoon an animation is played and you're invulnerable at this time no matter if anybody is shooting at you. I killed the first one without having maxed out the Typhoon actually.
Rather than a boss removal mod I`d prefer a "bossfight enhacement" mod so I can stealth or hack my through them, but of course the storyline won`t allow you to not kill them.
The bossbattles in HR are the most generic you can get in a shooter: Cutscene - locked room - fight to death. Totally wrong in this game.
I agree with hghwolf, just pointing out that the Typhoon is my "exploit and screw the boss battles" augmentation of choice because I absolutely hated the boss battles in HR. And I'm a shooter guy at heart.