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found him, thanks a lot
You need to manage you inven, right? In the game, the engine save the location of ALL items, from items to throwable objects, it even remembers which TV's were on or not. So, what you can do is if you find a place that you can easily remember how to get to, you can drop whatever you don't think you need, like big weapons (e.g. the sniper rifles or rocket launcher) or small stuff like the proenergy jars and mine templates. they'll always be in that place where you dropped them. the place i chose was; when you exit the LIMB clinic, there's a boarded-up gas station, and an alley way behind it. if you keep going, there's a basketball half-court where the thugs Bee-K and Pee-G are talking. behind them is a garage with a security console next to it.
the code is 2928 and the laser grid console inside is 6542. once you disable the lasers, there is some rifle ammo and other stuff inside. i chose this place to stash my stuff during the game. you can drop whatever you don't need, and it's more useful than selling to vendors, cuz there's no buyback feature if you sell something you didn't want to sell. the pickup location stay the same, even if you load another map during the game, so you can always come back to it even at the end of the game. (in that specific garage, i have a combat rifle with a silencer, target tracker, laser sight, and 4 ammo count, reload speed, and rate-of-fire upgrades, plus at least 600 ammo for it)
PS (SAY MY NAAAAAME)
Your hiding place seems well hidden, is that because you can't leave your stuff in the street, because the NPC's will steal it all?
Also, If you saved Greg and Josie Thorp at the manufacturing plant by disarming the bomb and talking Zeke down, you can go talk to them and you'll get great discounts at Seurat the gun runner's shop in the apartment complex in the alleyway.
I've ended up buying the inventory upgrades as I had a lot of praxis pts coming in, and I looked at the other skills, but there was nothing that looks really necessary, except the electricity immune, which apparently is almost essential for the AI boss, I kept getting electrocuted from the water on the floor, couldn't find any safe place to stand, watched some youtube vids on it, I guess another way is the typhoon which I do not have as I don't really kill people
In the end I saved wasting pts on the immune when the boss glitched and got stuck after a P.E.P.S shot, googled it, apparently it happenes to a few people, then 15~ close range headshots with a shotgun and she was down
You will also need it to get the Doctorate achievement....
Money's not really 'limited', per se. For example, at the beginning of the game, when you meet up with the boss in the plane, he gives you a choice of going lethal or not. Well, if you choose nonlethal -- even if you plan on going lethal -- you get a rather expensive tranq rifle right off the bat, which you can sell a little while later.
But if you take the normal path in the game, before long you will have enough weapons and ammo to wheel 'n deal in no time.
As far as weapons upgrades are concerned, I DEFINITELY recommend it! The most brutal combination I found was maxing out the upgrades on the revolver, because, as I recall, it's the only wpn that can take advantage of the exploding rounds upgrade (found in one of the lockers, or from the weapons dealer in the Alice Garden Pods).
This upgraded revolver makes quick work of Ogres (the 'heavies' with the machine guns) which will help you get the Good Soul achievement (saving Malik) fairly easily. Two exploding rounds -- with max damage upgrade --- and they're down......
Yes. Money is plentiful enough, particularly if you take my advice and opt for the "Non-Lethal" and "Range" options when meeting up with the boss near the beginning of the game, so you get a rather pricey tranq rifle to sell instead of a run-of-the-mill combat rifle, and will be flush with cash in no time.
Sure. You can start stashing stuff in lockers, but I opted to just keep buying inventory upgrades so I had the wpns with me when I needed them. This is particularly important for certain side missions as well as when passing by the somewhat rare arms dealers to buy/sell wpns and upgrades.
Also just because they are dealers doesn't mean they will be carrying everything. You have to sort of remember who carries what. So, say a particular wpn upgrade you want is available from a certain dealer but you don't have the money yet, make a note of his location and come back later. This will help you get the Gun Nut achievement.
You'll figure it out...