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Don't worry your not doing anything wrong - Basically you can spawn any mob and any boss in invasions and they are meant to be scaled to your party level.
This is fine with mobs however the bosses appear to not spawn at a 'lower' level than what their original dungeon incarnation is.
Basically take Fang - He can spawn at any level from 2-50 (scaled to your party) as he is a level 2 boss, however the Greater Ice Elemental is a level 21 boss in its respective dungeon so will only spawn between level ranges 21-50....meaning at level 10 the odds are vastly against you with rolling a defeatable boss haha.
Haha :)
Between those two points, and factoring the speed of invasions appearing, and the time limit involved before you fail and take a faction hit, and the disparity between Clevel and GS at lower levels, it would appear that lower level characters have a disproportionate chance of getting creamed and failing earlier invasions. Yes/No?
One thing I will expose is monsters do not start equipping full gear until 16, so on top of monster stats being decreased 1-9 they also only wear 2-3 pieces of gear. At 10 they get 4 and then at 16 they get all 7 pieces which is the bigger curve. These variables are all very easily modifiable, for instance moving what level they equip items would drastically change the difficulty.
Balance is quite easy to obtain if enough feedback is presented so we will continue to move the 1-20 game around a bit if players are still having difficulty after 9.