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While the campaign( often considered to be the tutorial for custom maps) does indeed feature mostly standard gameplay, you will find yourself challanged by Farbor probably :P Also try the custom maps, try eduroams or MadMAgs maps, they seem to be what you are looking for.
And as you can script anytning you like using the inbuild CRPL laungage, it's really simple to add enemies scaling with time, and had been done numerous times. The main challange is to beat the map as fast as possible not to turtle trough the level^^
Note that this is NOT a tower Defence (TD) game as such. It's more along the lines of a Real-Time strategy game. THe objective is not to survive increasingly strong waves of enemies, but to build up to a point where you can defeat a deterministic emeny of some type. Score is based on time - the faster you win, the better your score. If you do nothing, the amount of creeper on the map will increase and it is harder to defeat the map. The concept of TD waves is completely absent from the Creeper World maps.
Some of the hardest maps in tormented space, you only get about 3 minutes of breathing room before the creeper gets to you, and then you have a very long hard fight to survival. The thing about the physics based mechanics of this game is that liquid pools up. You might be surviving and making a dent at the front, but all the while the creeper is getting deeper and deeper at the back. Eventually it pushes slowly into your base unless you've played really well.
The custom maps, which I believe are accessible from the beggining, it's one of the other 'planets' you can pick on the main menu, have really kept me playing this game more than anything. People are making new towers and specials for you to fight, and creating all kinds of interesting maps to play in. There's even a few where you play as the creeper!
Also you probably haven't encountered the enemy towers that shoot missiles into your base yet, and you definitely havent faced the super emiters in the custom maps which add a lot of challenge.
Sort the custom map by rating and explore for a while. There's good stuff there.
Of course you could also look at CRPL maps. I have only one thing to say when it comes to CRPL - anything is possible. Who knows what you'll find if you look hard enough.
If neither of those satisfy you enough I would suggest designing your own maps/CRPL scripts that do make gameplay harder the longer you play. If you're lucky, people will appreciate the idea enough to make their own based on your ideas - like the play-as-creeper maps made by stewbasic.
TL;DR: You can look for harder maps, maps with CRPL that increase dificulty with time, or create your own.
Jovencoting. You need to be Creeper World God to beat that one even in 70 hours.
the maps i quit in tormented space... there's more abandoned then completed in there.
there are maps where i need to place 8 shields, 10 cannons and 3 mortars, with enough power to run them, in less then 5 minutes on a 50X50 piece of land; so aside from the weapons, another 20-ish reactors are needed. infrastructure like that takes 20 minutes to place...
also, it's easy to get cocky; thinking you are safe and attacking, only to realise you forgot a small bit of digitalis leading back into the base; killing you from behind
Speed running will stress your resources; it requires boldness to use them creatively and to place them in harms way to achieve implicit objectives -- an eye towards opportunity is needed to even establish those objectives. An example is that world with the orbiting satellite; it was my first experiment of the sort. I was able to destroy both spores before they were able to fire, drastically simplifying the map. I could have simply deployed a couple countermeasures and completely forgotten about their threat, but I opted to quickly destroy them instead. While I retreated back to safe strategy for the rest of the map, it taught me about opportunism and sacrifice for pay off -- maintaining the units on the lower levels became costly after some time and they had served their purpose.
Building up and sacrificing units to create a beach head on an island dominated by creeper before landing an orbital command unit and setting up a perimeter is definitely a strategy I must explore -- without artillery support from Berthas.
My second most significant criticism, would be the random maps generated in Tormented Space. Some of the small maps are simply IMPOSSIBLE to beat. And its seriously frustrating when those maps are the key maps that unlock the system.