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Watch Virgil attempt to do a stage 1 attack, fail, regroup, and still complete the map in time.
https://www.youtube.com/watch?v=Im2YRr52tBM
In his defense, now that this was at the end of several hours of Twitch TV streaming and that excuses the several bllunders and inefficiencies. :)
Note that he never even took control of the top right island.
ProTip: Ignore the other 3 islands connected with digitalis.
I just dont think it was a good decision to throw a timed level into a game like this that encourages slow, methodical, and steady progress, which is how I naturally play. this level really threw me for a loop and i just cant adapt.
EDIT: even if the time limit is roughly 30-40 minutes long
I must point out that your characterization of the game as one that "encourages slow, methodical, and steady progress," is a misnomer. There are many levels where you have definite pressure to move fast. Moving slow will get you dead, or your position hopelessly overrun.
Sure, there are many levels where you can turtle, but look at the entire Arc story missions as a training for the stuff that will be thrown at you in the later game.
also i was wonder if you have been taking count of how many people have complained or asked for help with Farbor, i think you might want to start doing that for ♥♥♥♥♥ and giggles. again thanks.
I actually forgot now what the exact term was he used when we talked about the trilogy of hard maps - one in each game he maked. I recall it was Tucana in CW1, and Day 13: Horror in CW2.
I myself came to the forums way back in 2009 complaining about completing a map named Corvus[knucklecracker.com]. :) Not long after I complained again about a furhter map named Gump - then I finally learned. :)
Ultimately it all failed.
What I ended up doing that worked for me was only bothering with the northwest island and completely ignoring the south east one, focused on killing that emitter quick then focused on power generation. I found killing the ore collectors to be a complete and total waste of time and energy so I just let them do their thing and ignored them. I used relays to connect to the 2 smaller islands and that relay chain can link your main base with the main enemy base with the totem you have to kill.
So I basically just build up reactors and stuff until the ship was constructed, then built 3 ore miners as the ships stop coming to your ore deposits after the ship is built, and made a single sprayer. Then that one sprayer and a handful of cannons is enough to establish a beachhead on the enemy island. I also built a bertha cannon on that dead emitter for the super powered up bertha rounds to help establish that beachhead, it kills a huge area of creeper and makes it shallow as a kiddie pool and very easy to get a foot hold on.
From there it was basically just building more and more cannons as I stretched my way to the totem to destroy it. 2 Shots from a bertha (or one shot from an empowered bertha) can also detach creeper flow from digitalis and make it much easier to get by since you only deal with the creeper it's self.
Most likely that method will not help you beat the level early (I still haven't quite managed that), but it should get you a force that is strong enough to beat the level with plenty of time left. Once the second stage starts (or earlier if you know you'll be going into the second part), take the snipers off of the PZs and put Berthas on them. The extra firepower and reduced energy use will be VERY helpful.
I usually move from the SE island onto the S island as well. It's not terribly hard to take over and the extra PZ is nice to have. I don't think I've ever bothered with taking out the SW island. There just isn't enough time. Use Strafers and Blasters set to "Digitalis" to keep that S island from getting overrun again.
Anyway, this level is a hard one, but it is definitely possible. It's actually a great level to help with figuring out multiple attack directions since you have to move quickly in order to beat it.
http://cloud-4.steampowered.com/ugc/450665421729616809/CB1C945A3BC21C238AA71E0C334C85676B30969E/
(2 CNs on center, Nullifier kills SE processor and spore, PC protects the Nullifier)
I posted my tactics after this on other thread : http://steamcommunity.com/app/280220/discussions/0/540737414502863437/
I found killing the 6 buildings in the final mission before the time runs out (like 2 minutes? idk) to be much harder.
I’ll try to complete it but this level really sucks.
Edit: to clarify, I don’t mind if I have to move fast because otherwise the creeper kills me (as long as it’s not *too* hard, like for example the completely impossible survival mode of CW Evermore). But I do mind a hard time limit.
http://www.youtube.com/watch?v=S-IQKL7Poq8
In this clip you have 1h+ fight and won before stage 2. It's not hard as I didn't push and leave room for mistakes.(like I did some).
If you question about it. I can write it replay later.