Creeper World 3: Arc Eternal

Creeper World 3: Arc Eternal

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Farbor
Ive tried way too many times to beat this level, but i just cant. i REALLY want to continue the story and unlock everything, but ive tried everything i can to beat Farbor. ive watched tutorials and walkthroughs, and i cant get anywhere, even my mimicing the videos. This whole thing has really disappointed me, and all i can ask for is a stupidly in depth, extremely detailed walkthrough, or an option to play Farbor on some easier layout. In the meantime im just really discouraged, and i find myself avoiding this game. please someone help...
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Showing 1-15 of 80 comments
75Karsten Mar 29, 2014 @ 7:58pm 
You do realize that Farbor has two stages, right? After the Ore Harvesters finish their job, there is a second stage that is 20 minutes before the map is lost. Take your time, build invasion forces on the top left and bottom right islands and launch a full-scale attack against the main ship.

Watch Virgil attempt to do a stage 1 attack, fail, regroup, and still complete the map in time.

https://www.youtube.com/watch?v=Im2YRr52tBM

In his defense, now that this was at the end of several hours of Twitch TV streaming and that excuses the several bllunders and inefficiencies. :)

Note that he never even took control of the top right island.

ProTip: Ignore the other 3 islands connected with digitalis.
Last edited by 75Karsten; Mar 29, 2014 @ 7:59pm
Admiral Bucket Mar 29, 2014 @ 8:01pm 
Yes, i know about the 2nd stage, and still I cant beat it.
I just dont think it was a good decision to throw a timed level into a game like this that encourages slow, methodical, and steady progress, which is how I naturally play. this level really threw me for a loop and i just cant adapt.

EDIT: even if the time limit is roughly 30-40 minutes long
Last edited by Admiral Bucket; Mar 29, 2014 @ 8:03pm
75Karsten Mar 29, 2014 @ 8:21pm 
I may have something for you tomorrow or so. Friend me.

I must point out that your characterization of the game as one that "encourages slow, methodical, and steady progress," is a misnomer. There are many levels where you have definite pressure to move fast. Moving slow will get you dead, or your position hopelessly overrun.

Sure, there are many levels where you can turtle, but look at the entire Arc story missions as a training for the stuff that will be thrown at you in the later game.
Admiral Bucket Mar 29, 2014 @ 8:26pm 
ok, thank you for responding so quickly. also after i posted that last post i realized i was off quite a bit, but still, heres a quote frome the steam store page "five minute missions, five day missions" I know it doesnt support my arguement much but i just thought id point it out.
also i was wonder if you have been taking count of how many people have complained or asked for help with Farbor, i think you might want to start doing that for ♥♥♥♥♥ and giggles. again thanks.
75Karsten Mar 29, 2014 @ 8:58pm 
Virgil is well aware that by far, the most complaints are about Farbor - it'a a wake-up call for slouches.... : (just kidding).

I actually forgot now what the exact term was he used when we talked about the trilogy of hard maps - one in each game he maked. I recall it was Tucana in CW1, and Day 13: Horror in CW2.

I myself came to the forums way back in 2009 complaining about completing a map named Corvus[knucklecracker.com]. :) Not long after I complained again about a furhter map named Gump - then I finally learned. :)
Shas'O O'Kais Mar 30, 2014 @ 2:03am 
I agree that level is a real pain. Took me a couple tries to get it right. Very first try I dropped a command center on each island, tried fighting both emitters at the same time, etc etc. Built snipers on the hunch they'd shoot down ore ships and buy me more time. Thought I was being clever.

Ultimately it all failed.

What I ended up doing that worked for me was only bothering with the northwest island and completely ignoring the south east one, focused on killing that emitter quick then focused on power generation. I found killing the ore collectors to be a complete and total waste of time and energy so I just let them do their thing and ignored them. I used relays to connect to the 2 smaller islands and that relay chain can link your main base with the main enemy base with the totem you have to kill.

So I basically just build up reactors and stuff until the ship was constructed, then built 3 ore miners as the ships stop coming to your ore deposits after the ship is built, and made a single sprayer. Then that one sprayer and a handful of cannons is enough to establish a beachhead on the enemy island. I also built a bertha cannon on that dead emitter for the super powered up bertha rounds to help establish that beachhead, it kills a huge area of creeper and makes it shallow as a kiddie pool and very easy to get a foot hold on.

From there it was basically just building more and more cannons as I stretched my way to the totem to destroy it. 2 Shots from a bertha (or one shot from an empowered bertha) can also detach creeper flow from digitalis and make it much easier to get by since you only deal with the creeper it's self.
JacenCS Mar 30, 2014 @ 5:49am 
Killing the ore collectors is not a waste of time but you have to be smart about it. Don't immediately try to kill them. Take out the emitter on the NW and the SE island, build up energy, and THEN start making snipers. If you put the sniper on the PZ the emitter leaves behind you can take out the ore collector fairly quickly. It'll add a few minutes of leeway in the level that you can use to build up more energy to use on attacking.

Most likely that method will not help you beat the level early (I still haven't quite managed that), but it should get you a force that is strong enough to beat the level with plenty of time left. Once the second stage starts (or earlier if you know you'll be going into the second part), take the snipers off of the PZs and put Berthas on them. The extra firepower and reduced energy use will be VERY helpful.

I usually move from the SE island onto the S island as well. It's not terribly hard to take over and the extra PZ is nice to have. I don't think I've ever bothered with taking out the SW island. There just isn't enough time. Use Strafers and Blasters set to "Digitalis" to keep that S island from getting overrun again.

Anyway, this level is a hard one, but it is definitely possible. It's actually a great level to help with figuring out multiple attack directions since you have to move quickly in order to beat it.
DorcasAurelia Mar 30, 2014 @ 6:10am 
Once you figure out how to establish the southeast and/or northwest island quickly, Farbor is pretty easy. I got the game before it was on Steam, so I was replaying the mission to get the achievement for failing Farbor. I cleared out all but the large island less than a minute after the first phase finished, then put Bertha's on all the PZs, and had taken out everything but the shuttle with it 50% charged.
Toyoch Mar 30, 2014 @ 6:18am 
Will this help you deal with processors?
http://cloud-4.steampowered.com/ugc/450665421729616809/CB1C945A3BC21C238AA71E0C334C85676B30969E/
(2 CNs on center, Nullifier kills SE processor and spore, PC protects the Nullifier)


I posted my tactics after this on other thread : http://steamcommunity.com/app/280220/discussions/0/540737414502863437/
Last edited by Toyoch; Mar 30, 2014 @ 6:20am
Shas'O O'Kais Mar 30, 2014 @ 6:14pm 
I did the fast win of this one last night. I always build a bertha on the first dead emitter because it's just too good. Then I quickly fight my way to that lil emitter just northeast of the 4 buildy core things, kill it (also capitalizing on a single sprayer, cause of that one ore spot that isn't being harvested) and once that emitter is dead, drop a shield on it. The gigantic, powerful bubble pushes all that creeper completely away from the little cores. You can kill all 4 rapidly at that point.

I found killing the 6 buildings in the final mission before the time runs out (like 2 minutes? idk) to be much harder.
Last edited by Shas'O O'Kais; Mar 30, 2014 @ 6:15pm
stan Mar 31, 2014 @ 7:29am 
I’m playing Farbor for the first time and the introduction of a time limit really disappoints me. Like the OP I like that I can take as much time as I want and progress slowly, often being able to recover from losses if they happen. And I don’t want to use someone else’s save game to progress…
I’ll try to complete it but this level really sucks.

Edit: to clarify, I don’t mind if I have to move fast because otherwise the creeper kills me (as long as it’s not *too* hard, like for example the completely impossible survival mode of CW Evermore). But I do mind a hard time limit.
Last edited by stan; Mar 31, 2014 @ 7:32am
Mr W Mar 31, 2014 @ 7:54am 
I was building the last nullifier I needed when the clock ran out. So close.
Mike Mefisto Mar 31, 2014 @ 7:56am 
Farbor is spike for your skill but problem is that you all rush to main island not take your grounds.
http://www.youtube.com/watch?v=S-IQKL7Poq8
In this clip you have 1h+ fight and won before stage 2. It's not hard as I didn't push and leave room for mistakes.(like I did some).

If you question about it. I can write it replay later.
Last edited by Mike Mefisto; Mar 31, 2014 @ 7:58am
stan Mar 31, 2014 @ 8:00am 
Originally posted by Mike Mefisto:
In this clip you have 1h+ fight and won before stage 2.
One hour? Stage 2 happened before 15 minutes here.
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