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Gentoo Linux AMD64, KDE5, ALSA
- 2.12 - Crashes with a boo-boo in libmono (+0x91772) [0x7f728e75a772]
- 2.08 - Works
Unity 5.6 applications work on my system, so I would be carefully optimistic that it has been resolved :)
Set current directory to /home/dk/.steam/steam/steamapps/common/Creeper World 3
Found path: /home/dk/.steam/steam/steamapps/common/Creeper World 3/CW3.x86_64
Mono path[0] = '/home/dk/.steam/steam/steamapps/common/Creeper World 3/CW3_Data/Managed'
Mono path[1] = '/home/dk/.steam/steam/steamapps/common/Creeper World 3/CW3_Data/Mono'
Mono config path = '/home/dk/.steam/steam/steamapps/common/Creeper World 3/CW3_Data/Mono/etc'
displaymanager : xrandr version warning. 1.5
client has 4 screens
displaymanager screen (0)(DVI-D-0): 1920 x 1080
displaymanager screen (1)(DP-2): 1920 x 1080
Using libudev for joystick management
Importing game controller configs
Then it terminates.
- If you have more than one monitor, as an experiment try running the game with just a single monitor to see if it works. If so, we know it has something to do with unity multi-monitor support.
- Try running with this command line option: -force-gfx-direct
- Try an earlier version on steam. Right click the game in your steam library, select properties, then the betas tab. In the dropdown select version208. That was built with a different version of unity.
If none of that works, then email me (support at knucklecracker).
https://www.gog.com/forum/pillars_of_eternity/player_already_running
and I saw the same tell-tale
Player is already running
(Filename: Line: 438)
If someone has thoughts on if there is anything I can help with to trace where this is going wrong (or at least giving detailed enough logs to take back to unity?) let me know.
EDIT: something about how it is creating the sub-folder for logging? Previously the ~/.config/unity3d/Knuckle Cracker LLC/* did not get created, but now that it has it launches again fine.
======
> ./CW3.x86_64
Set current directory to /home/misha/.local/share/Steam/steamapps/common/Creeper World 3
Found path: /home/misha/.local/share/Steam/steamapps/common/Creeper World 3/CW3.x86_64
Mono path[0] = '/home/misha/.local/share/Steam/steamapps/common/Creeper World 3/CW3_Data/Managed'
Mono path[1] = '/home/misha/.local/share/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono'
Mono config path = '/home/misha/.local/share/Steam/steamapps/common/Creeper World 3/CW3_Data/Mono/etc'
displaymanager : xrandr version warning. 1.4
client has 2 screens
displaymanager screen (0)(DVI-I-1): 1920 x 1200
Using libudev for joystick management
Importing game controller configs
======
I'm using Linux Mint 17.3 with a single-monitor configuration and #2 (extra option) and #3 (try earlier version) items proposed here did not help me as well as reboot and game re-installation.
Please note that I played this game for quite a long time so far on the same config (OS, monitor resolution, etc.) with no any issues. Last time I played it a week ago, but today it just don't start.
The only things that changed during this week are system packages updates and, probably, Steam itself. But I'm not quite sure how gcc and chromium updates which I received during the week can affect the game.
Are there any other ideas how I can return the game back to working state?
EDIT: Well, just rebooted the machine once again, and the game started to work though I definitely did this before and it didn't help. Have no ideas to explain this.
EDIT: Deleting the whole config folder helped, the game now starts correctly on one monitor. I guess the crashing latest version must have written bad configuration, because the config file had screen resolution with over 3000 pixels of width stored.
even better than it ran in the browser all those years ago :-)
Just confirming.
Edit: Spoke too soon. Closed the game for a bit while I did some things but when I tried to run it again it refused to start. Other unity games wouldn't open either. I had to restart my computer to get it to work again.
Hey. Any idea why the game would start fine when ran as the first thing after restart but "after a while" it would start without making any sound. Other games like dota2 would have no trouble with sound at the same time.
Tea app even shows up in volume mixer as a "FMOD Ex App" category,
Running Gentoo with pulseaudio-12.2-r2 , kde 5.16.5 kernel 5.2.11, on threadripper 1950X
Pulseaudio process is definitely running.
$ ps ax |grep pulse
7364 ? Sl 11:27 /usr/bin/pulseaudio --start --log-target=syslog
7414 ? Sl 0:00 /usr/libexec/pulse/gsettings-helper
Not sure what else would be relevant. Launching from command line I don't see any error messages, just "displaymanager : xrandr version warning. 1.6" and "client has 4 screens" even though it then continues to list all my 3 connected screens :|
Is there some extended debug logging mode available?
Luckily, the Setting menu orbits around the screen, and my mouse clicks seemed to be mapped to where things would be if the game were displayed correctly. I was able to click the Settings menu with some exploratory clicking around, then click the 'Window' checkbox (which was thankfully visible) and then Apply, which made it display in a single monitor correctly. If I set the game to Fullscreen and quit I have to do that over again, but if I leave it in Windowed mode and quit it starts up correctly again. Just a tip for anyone else finding themselves in this situation.
When you manualy copy to linux Windows game save it's not work. Even with cloud saves it's not working. Also Game do not work in fullscreen mode Winodws version is better unity game engine do not make good Linux Binaries.
Copy your saves from Windows to flatpak Steam version