Creeper World 3: Arc Eternal

Creeper World 3: Arc Eternal

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Solid defences don't stop Creeper... how and why?
So pretty much as the title says... My base is fully walled and shielded, 3 thickness/10 high walls (with cannon at key points, corners aso, backed up with mortars here and there) and overlapped shields all round on top of that... yet creeper still pops up inside, wipes out 2-3 collectors or relays before either fading away or getting shot up.
It's doing this several times a minute despite all creeper being held back out of contact from the walls by the above safeguards. It's damn annoying.

Any reason why this is... something I missed maybe? The level is fairly early on afaik; Egos: Choix (which I'm determined to beat cos the others in that system were even harder)
I'm not trying for speed runs/scores or such btw just liking the base build up (perfection/OCD perhaps? lol) and then letting loose with a well supplied advance to the win.
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Showing 1-14 of 14 comments
Gwenolric Dec 3, 2020 @ 11:04am 
Pretty sure there are countless strategies far better than mine but, at least I know it worked (I just tested it, didn't remember how I did it). The answer to your problem is : TERP!
Right away, take the siphon and just rush the 3 crumbling walls and get a 1 pixel of 10 wall to prevent the creep. Then, get a few reactors, the Forge and then just spam mortar. Cannon do nothing compared to their cost in ammunition. Just spam mortar, use Terp to create a 10 wall higway to the emitter, grab the key and that's it.
The creep won't magically enter your base and nothing beats a 10 wall with mortar clearing the creep. Shield only steal your energy at best.
patrick.hasses Dec 3, 2020 @ 1:22pm 
Egos: Choix
Creeper breaches in 4 minutes. Use the siphons to quickly make a good Generator base, with terp(s) to plug the gaps. Also get a Forge for those 3 totems.

On this level there is only 1 emitter but there is that nasty creeper bubble up thing going on. This maybe your problem if you have let the creeper get to deep. Might be bubbling up right next to your wall or if you have annexed more area. Also need a good spread of Mortars and power to back them up.

1 minute: 8 genny up, with 8 genny half way. Full green collector spread in the main compound. Power output is 10.4

https://steamcommunity.com/sharedfiles/filedetails/?id=2307773925

2 minute 19 seconds: 22 genny up, 8 mortar in main compound , 3 mortar in south totem compound. Also a Forge. Power output is 16.

https://steamcommunity.com/sharedfiles/filedetails/?id=2307774474

4 Minutes: 3 terps online building 1 tile wall. Power output is 26.3 but red lining. But is soon stable after 3rd energy upgrade. got 10 mortar in main compound 4/5 in other ones.

https://steamcommunity.com/sharedfiles/filedetails/?id=2307774726

Honestly didn't wait for the creeper to build up.

I Went with a 15 cannon, 10 mortar 9 Guppy drop behind the Emitter. Backed up with a Command Node. Got tricky trying to find a good place to put a Nullifier.
TheAlmightyProo Dec 3, 2020 @ 3:07pm 
Yeah lol... I think I got bogged down in the minutiae and trying to up power to keep up with needing more stuff (cannon, mortars, terp, shields etc) to cover the more I spread... which needed more... aso.

Like I said, I'm no speed runner and have a tendency to play strategy like General Montgomery fought battles; slow, cautiously building up and then POW! ... whiiich probably doesn't cut it for this level, though I had trouble with the fragmented islands in space one around the same star tbh (the one with loads of spore launchers)
I actually had the idea that the creeper bubbling up was via all the holes and pits in the landscape so I had terps fill them as I spread out...

Anyway, pacing has served me well enough so far in the game but some levels just need fast decisiveness I guess. I'll see how pushing on goes for a while (as I've built up a LOT) but if necessary restart and try your suggestions. I won't be beaten!

As for the game itself, I'm a CW3 newbie. It was on my wishlist for literally years until I tried the CW4 demo a couple of weeks ago and that decided me. Loving the game and concept and I'm likely getting CW4 now it's released.

Thanks for the time and help guys, have a good one!
Gwenolric Dec 3, 2020 @ 3:39pm 
Originally posted by TheAlmightyProo:

Like I said, I'm no speed runner and have a tendency to play strategy like General Montgomery fought battles; slow, cautiously building up and then POW! ... whiiich probably doesn't cut it for this level, though I had trouble with the fragmented islands in space one around the same star tbh (the one with loads of spore launchers)

I don't consider myself a veteran or a good player, but you will have some map where you can entirely plan the first 2min by building your infrastructure and then activating/desactivating each building when you have the ressources.

A lot of map will need sheer speed and rush (mostly in Tormented Space), but most of them if you plan first then slowly activate everything will be easier done. The main, like BIG MAIN HUGE THING you should almost never do is overbuilding. As long as you are slightly above your energy output, it should be fine (for example, at start you don't produce 4 collectors at once, you build 2 then 2 then 3 ect ect).
patrick.hasses Dec 4, 2020 @ 8:34am 
Glad to see your Determination. You go get ‘em Monty.

With over 700 Hours to this addictive little title I do consider myself a Veteran player. Not a speed runner but I do like make good times. It’s a challenge thing.

Sounds like you Annexed land that the Creeper would bubble up from. Which would be murder on infrastructure. It also sounds like your Power Economy was stalling.

I also think this map requires a bit of a ‘quick’ start which can throw a turtler. Much like the notorious Farbor that makes Terp 10 OCD Turtlers break out into song and dance……and hives. Just that Farbor requires a fast start and a constant push to the finish.

I cut my teeth on Tormented Space. In trying to find more challenging maps I singled out planets with low leaderboard scores. Over time, I’ve comprised a list of Maps (less than 50 scores on the board) that would butcher the average player and bloody the nose of a veteran player. In doing so I've had to adapted a play style for Fast starts. (Probably the reason I find Prospector Zone so tedious I want to gouge my eyeballs out.)

The Start is the most crucial step. Those first 1-2 minutes are key to success and most of the time it’s about power. If I was to offer sagely advise: Power is Key. Power begets Power. Wait to the last moment to build weapons.
TheAlmightyProo Dec 4, 2020 @ 8:50am 
Originally posted by patrick.hasses:
Glad to see your Determination. You go get ‘em Monty.

With over 700 Hours to this addictive little title I do consider myself a Veteran player. Not a speed runner but I do like make good times. It’s a challenge thing.

Sounds like you Annexed land that the Creeper would bubble up from. Which would be murder on infrastructure. It also sounds like your Power Economy was stalling.

I also think this map requires a bit of a ‘quick’ start which can throw a turtler. Much like the notorious Farbor that makes Terp 10 OCD Turtlers break out into song and dance……and hives. Just that Farbor requires a fast start and a constant push to the finish.

I cut my teeth on Tormented Space. In trying to find more challenging maps I singled out planets with low leaderboard scores. Over time, I’ve comprised a list of Maps (less than 50 scores on the board) that would butcher the average player and bloody the nose of a veteran player. In doing so I've had to adapted a play style for Fast starts. (Probably the reason I find Prospector Zone so tedious I want to gouge my eyeballs out.)

The Start is the most crucial step. Those first 1-2 minutes are key to success and most of the time it’s about power. If I was to offer sagely advise: Power is Key. Power begets Power. Wait to the last moment to build weapons.


Lol, yes... that's me; a turtler. The term escaped me I guess but yeah, I do pretty much the same in the likes of Company of Heroes 1/2 and Age of Empires 2 etc, strong walls and defences before the attack.

You're also correct in the assumption that my power economy was stalling. The more I suffered the bubbling up, the more I hammered down on defences. My power was hitting 3000 at one point to supply shields, terps and guns and I actually expanded out those initial semi fortifications to protect a city of reactors and collectors etc. Kind of crazy tbh... I've not built anything close to that big yet. Also I thought that if I cut the creeper in the bottom of the map off from the source at the top it might die off and allow me to rush the top later, so I built out to the map edges... but no, lol.
I've also been battling that map long enough to max out most of the forge upgrades. The power efficiency and packet speed are on about 65 now. So yeah, I guess I way overdid that style of play... with diminishing returns and stagnation as the price...

But that's this game... like I said I love the concept, tower defence but different... and unlike many other games I'm not letting this one beat or bore me. It's like a puzzle that taunts me and asks to be solved... and I will, by the gods! I've heard of this Farbor too and am already relishing that fight.

Anyway, like I said, I'll get back at it in a few days and either win as I'm going or start over if I can't (though I have the power and tools ready to go)

Cheers again!
The_Mell Dec 4, 2020 @ 3:00pm 
Choix is an easy level (in my opinion) but you should realize 3 things:
- how to secure the fort and therefore your base
- how to achieve mission goal (emitter & data)
- to avoid & ignore creeper 'appearing' at different places as you cannot do anything about it

It's simply a map where you can not clean & secure the whole of it, but you must go for mission goal - nothing more, nothing less.

Fun fact:
You can plan & lay out a safe & secure base at paused game start in this level without any interaction needed after hitting start. :lunar2019coolpig:


And on a side note:
Speed runs in CW3 take usually quite some time as pause & maybe even the 'next tick'-command is used instead of quick key hitting.
patrick.hasses Dec 5, 2020 @ 1:35am 
I can Turtle like the best of them. Be it in Creeper or my other favourite Supreme Commander FA. Nothing better than a solid defence for enemies to break themselves upon.

Once you have completed the game and got few more planets in your back pocket. I recommend the Colonial Space maps...look up the 'Corky' style. There is also an article in the guide section. Just for a totally different way for this game to be played.

The_Mell: Yes...the irony of a 'Speed Run'. :steamhappy:
TheAlmightyProo Dec 5, 2020 @ 4:07pm 
Hi guys. Just thought I'd let you know that I completed Choix as I was doing. It took a few days to get around to it as I'm busy in the middle of moving house (first full home for me, gf and cat... YAY!)

BUT... sadly I seem to have run into what appears to be a fairly common issue. I nullified the emitter ok but the level won't end. I looked it up and it is a thing apparently.
I might have to start over...

On the bright side though, I'm still not beaten... I get to do the level again, better armed and advised this time lol... and then the one with the island and digitalis everywhere else, which I'm actually looking forward to.

Once again, cheers for your help and input and have a good one!
Wilhelm Dec 22, 2020 @ 3:19am 
since when do 10 walls prevent creep from flowing over it?
patrick.hasses Dec 22, 2020 @ 4:30am 
They don't. Creeper will eventually flow over a 10 Wall.
I can only assume you are guarding a wall with some or other weapon.

If this is with reference to Gwenolric's Comment. He did say "with mortar clearing".
TheAlmightyProo Dec 22, 2020 @ 4:54am 
Originally posted by patrick.hasses:
They don't. Creeper will eventually flow over a 10 Wall.
I can only assume you are guarding a wall with some or other weapon.

If this is with reference to Gwenolric's Comment. He did say "with mortar clearing".

Yep, like any walls they're only effective in the long term when 'manned' as it were. That said, 10 high walls are always going to be preferable to, say, 5 high ones (nm that much of the terrain is at least 5 height)

The man difference between this and your average tower defence/RTS type affair with defensive walls is the nature of creeper and whatever the extent of physics coded in the game. All told, and given the variables of creeper/terrain etc, it seems pretty spot on imo.

As for my game, second attempt on Choix succeeded inside an hour. I secured the initial walls, gateways and holes in walls. Built on key places of walls, corners and mid length, 3x3 for mortars to keep creeper down. Built a staggered wall out from nearest point towards the emitter, 'manning' it with relays, turrets and shields until nulllifier range. Done deal.

After that I sped through the digitalis heavy world but no win on the islands with many spore launchers yet. This one is tricky.
patrick.hasses Dec 22, 2020 @ 9:50am 
Congrats on your Choix and Defi win.
Lots of little islands. Spores on Each. Got you all surrounded. I assume you are talking about Ruine.


Minute 1: Drop 2 Nodes, Collector base and the Energy Siphon. 3 Genny up more in the making. Relay to Guppy tech. Nullifer started in the first Spore.

https://steamcommunity.com/sharedfiles/filedetails/?id=2330080217

Minute 2: Siphon almost depleted, but got a good Genny base. Building a Guppy. Note the range of fire for a Beam on that Power node. Also note Spores only fire at about minute 3. (So only build beams at last moment to conserve power)

https://steamcommunity.com/sharedfiles/filedetails/?id=2330080592

Minute 3: Beams up. Power good. Guppy working to build/power Nullifer.( 1 Guppy loadout {120 energy} can build and power up a nullifer) Stable at this point.

https://steamcommunity.com/sharedfiles/filedetails/?id=2330081017

Minutes 4 - 11: Keeping up the power building. Added another Guppy to speed up the Nullifying. Built Forge to up the Range of Guns. Placed Cannon on node powered by Guppy. Cleared the spore, then the emitter. Move Command Node to island to grab tech.

https://steamcommunity.com/sharedfiles/filedetails/?id=2330081762

Good luck. :steamhappy:
TheAlmightyProo Dec 22, 2020 @ 5:24pm 
Thank you, patrick.hasses.

I made a good few tries at Ruine, never getting more then 3-4 spore launches in (oddly enough, my first try was the best, 5-6 launches iirc then purpley death)
I could tell early that it was a fast movement map but also needs a balanced approach with fine timing (neither my strong suits so far lol)
I'll keep trying although I've been busy the last 2 weeks with a house move, building furniture, acclimatising the cat, prepping for Christmas etc etc...

Fwiw I did get CW4, which I am also stuck on. Don't recall the name but it's the first mission after the demo ones. Like a narrow one direction tidal wave of creeper...
I'll beat it in the end, just gonna have to go easy as my to do list atm is... well, like creeper oddly enough.

Have a great Christmas and new year folks!
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