Magicbook AutoBattler

Magicbook AutoBattler

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Keagan Oct 19, 2024 @ 5:01am
Great Game (Demo Review)
This game is probably my favorite auto battler of the year. The graphics are amazing and the animations are very good for a game in a genre where the animations are usually lacking. I know this is only the demo but hopefully on release, their will be more info for character stats and item stats. For example your characters have a Stamina stat but it's hard to tell what items effect that. The forge system is really awesome! I like the mix and match recast system as well really fun.

The game runs very well and the only gripe I have with performance is the effect clutter that happens in higher levels that make it hard to see what is happening as your screen is nothing but colors being displayed haha. Being able to have some sort of system/function to make your different classes focus certain enemies would be nice as I've noticed the enemy mages and archers will automatically focus my mages/archers; but mine will just keep attacking the melee enemies.

This always leads to them dying and not countering which kinda makes it feel like they are useless in fights against other mages/archers. The characters need more depth and customization. It's really hard to tell the difference between a Smart and Genius character of the same type as the stat difference is REALLY hard to see. Like the difference between a beginner tier INT character and a genius was like 2-3 INT lol. What I mean by customization mostly is referring to if I have two characters with the same gear and same name, I cannot tell which character is performing the most damage at the end of combat. Being able to change their names would be a very good QoL.
Last edited by Keagan; Oct 19, 2024 @ 6:13am
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Showing 1-6 of 6 comments
JXGame  [developer] Oct 20, 2024 @ 8:24pm 
2
Thank you very much for your love and meticulous review of our game; your feedback is extremely important to us. We are continuously striving to improve all aspects of the game, including the graphics and animation effects. For the official release, we will be adding more exquisite scenes and smooth animations.
Regarding the description of character and item information, we currently place attribute-related explanations in the game settings announcements, and we will make this information more intuitive in the future.
For the issue of combat effect clutter, we are seeking solutions to ensure it does not overly impact the visual performance in later stages, but this part may require a bit more time. Additionally, we have designed various functional differences on different weapons for the same class to achieve different positionings and effects. These functionalities may not be apparent in your gameplay experience, but we will continue to optimize them.
The current character naming is entirely random, which may be misleading, and we have also noticed the difficulty in distinguishing characters with the same equipment and names in the combat statistics. We are working on addressing these issues. The character custom naming feature you mentioned is a great idea, and we will gradually implement it in our subsequent optimizations.
Thank you again for your feedback; we will continue to work hard to polish the game and make it even better.
Keagan Oct 20, 2024 @ 11:42pm 
Originally posted by JXGame:
Thank you very much for your love and meticulous review of our game; your feedback is extremely important to us. We are continuously striving to improve all aspects of the game, including the graphics and animation effects. For the official release, we will be adding more exquisite scenes and smooth animations.
Regarding the description of character and item information, we currently place attribute-related explanations in the game settings announcements, and we will make this information more intuitive in the future.
For the issue of combat effect clutter, we are seeking solutions to ensure it does not overly impact the visual performance in later stages, but this part may require a bit more time. Additionally, we have designed various functional differences on different weapons for the same class to achieve different positionings and effects. These functionalities may not be apparent in your gameplay experience, but we will continue to optimize them.
The current character naming is entirely random, which may be misleading, and we have also noticed the difficulty in distinguishing characters with the same equipment and names in the combat statistics. We are working on addressing these issues. The character custom naming feature you mentioned is a great idea, and we will gradually implement it in our subsequent optimizations.
Thank you again for your feedback; we will continue to work hard to polish the game and make it even better.
Thank you for the reply! These were the only things I noticed and they are all
(Quality of Life) improvements so nothing major. I really do enjoy your game and just wanted to offer my honest feedback. I can tell a lot of love went into the development and can't wait for the release!
Victory Oct 21, 2024 @ 8:33pm 
Yeah this was by far my favorite demo out there :)
Tiwaking! 56k NZ Oct 21, 2024 @ 8:43pm 
Hi Keagan! Hey I dont have a clue what the little identifiers mean e.g. Lost, Lord, Lucky, Explorer, Brave, ect. Do you have a list of what they do / modifiers effects? Genius is a tiny increase in intelligence, but what do the other indentifiers do?
Keagan Oct 21, 2024 @ 11:38pm 
Originally posted by Tiwaking! 56k NZ:
Hi Keagan! Hey I dont have a clue what the little identifiers mean e.g. Lost, Lord, Lucky, Explorer, Brave, ect. Do you have a list of what they do / modifiers effects? Genius is a tiny increase in intelligence, but what do the other indentifiers do?
I couldn't really tell you tbh, the increases are so minuscule its hard to tell, but they do offer some stat increases. The devs have already said they are working on it though.
Last edited by Keagan; Oct 22, 2024 @ 4:11am
Keagan Oct 24, 2024 @ 3:08am 
Originally posted by Victory:
Yeah this was by far my favorite demo out there :)
I'm with you man, I downloaded a ♥♥♥♥ load of demos during the event and this one is the only one I played for more than 1 hour :laughing_yeti:
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