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When they are right behind another carnivore, any carnivore, they have 30% chance to eat it.
What's not clear at first is where is "behind".
But it's "to the left" and I think it really is behind the animals who look to the right if I remember correctly (I'm not on the game right now)
For Iron Shorts you're correct.
You just have to think of those actions like "predation" as a verb that only has one form and adapt depending on the rest of the sentence.
From that it actually all makes sense.
I'm like 90% sure that I've seen Hyena's eat both non-carnivores and carnivores that are not directly in front of them though, which should not be possible if they worked the way you describe. I think maybe they're more confusing than you think they are heh.
So, to apply this to your examples:
For Geckos the important thing is whether or not the square they moved to is further down the line of triggers that are still being checked or not. If they started in the last space and moved to the first, they won't trigger again even if they are adjacent to a hamster in both instances. This seems unintuitive at first, but I think it's actually a reasonable way to prevent infinite combos without "special-casing" a whole bunch of things.
The Hyena has a chance to eat a carnivore via its own effect if the hyena itself is to the left of the aforementioned carnivore. You may have confused yourself because of the effect of the level 3 carnivore talent which enables it to eat carnivores of a lesser rarity in any adjacent square. Although it's not an incredibly far-fetched bug, I've yet to see them eat non-carnivores (Quite possible it's been patched out since you've made this post though.)
Poison was an incredibly weird mechanic to wrap my head around when I first unlocked the crawling family so I don't blame your confusion at all. Basically, the poisoned animal will generate an additional amount of gold equivalent to the poison stacks on it (so, yes, in your example just 1 extra) and then it will lose 1 contribution regardless of how many poison stacks are on it. Unsure of the order in which it gets the extra gold and also that it actually loses the 1 contribution but, nonetheless, your first instincts on the effect appear to be correct.
Iron Shorts are a weird wording but yeah that's what they do.
I honestly do not take negligence trophy super often. I'll try to test it with cardboard box and share my results. Edit: OK yeah it works and does what it says. You may have been confused because it happens at a different timing than when the animal gains gold from its contribution. The animal can also be spawned in the top row after it's window to gain the gold from this item happens such as from the effects of Queen Bee or Queen Ant
I'm pretty sure you are correct on the effect of Lazy Sofa being as narrow as it is. I will say, however, that it at least has a couple more synergies than that. Conch from the ocean family is stuck on the board so it will gain the bonus and fishing nets in the ocean ranch also cause any pet caught in them to benefit from the effect. The sloth pet that you get in higher difficulty Sunny Ranch levels also benefits from it. Makes me feel like they had more plans for this type of effect on various animals that never made it but who knows.
Yeah I am pretty sure that's how Ouroboros works. I'd be interested in testing it just to make sure since there are always quite a lot of triggers to notice in crawling setups anyways but I am fairly sure it works like you think. So if Komodo used its ability and evolved, it would activate again and you'd gain the coins equal to X times cat food again. Unsure how animals work that don't have an ability that activates for their evolution and instead have a triggered ability from other things happening like iguana.
I cannot think of the exact effect of Cluster Orb off the top of my head, but yeah generally type refers to family and when it doesn't it's usually sort of obvious (Like peacock uses "type" but it also only affects bird family so it's obvious it wants identical birds rather than just the same family.)
I'm unsure of the issue you're having with sand tiles working. They definitely do work for me. Is it perhaps just that the timing is weird that's messing with you here? I noticed that they don't just have a single time that they trigger like at the very start of a day or anything like that. It seems that it will trigger if an animal starts the day there OR if it finishes movement and ends up there (I noticed this by starting with Queen Ant via cardboard box in the Desert Ranch.) Not intuitive but I am fairly sure that they do work. Could have been bugged when you made the post as well.
My understanding of the effect of puddle is that when an animal standing on the puddle predates something else they will gain the +2 contribution. I am unsure how this works with animals that move to the square of the thing they kill though. I am also unsure if mimic octopus can benefit from this effect if it transforms into a puddle.
Ok I'm sorry to mix a few that I'm less sure of in with ones I am very sure of but, nonetheless, I hope this was helpful. I'll update this or make another comment if my testing reveals contrary information.