The I of the Dragon

The I of the Dragon

Yngwie Jul 11, 2023 @ 5:38am
Modding
Hello everyone. The I of the Dragon was a game of my childhood as for many others. Its a shame that this game was burried and forgotten basicly. So I was wondering if anyone has any info about modding this game. Like creating new areas, changing the existing ones etc. I really would love to make content for this game becouse even after so many years, I sometimes return to it, doing some wierd bugs or speedrunning the game. So again if anyone has any info on this leave a comment or add me here on steam.

EDIT:
To update the situation for people who find this discusion we learned a lot about how to spawn entity, change stats, change story missions, lairs, how to play as monsters, other characters and much more. For people interested for specifics add me here on steam.
Last edited by Yngwie; Jul 24, 2023 @ 5:26am
< >
Showing 16-27 of 27 comments
the types field at the top of the file seems to define what different lairs we can encounter, with the quantity of them, then under that is every single entry of the array with position and stats
Originally posted by Maxwell Gaming:
I tried doing a lot with it. Like copying the name of the lair I wanted to put somewhere else and put it in the place as the old lair was. Changed the number of existing lairs and added 1 to the value of the new lair I put there if that makes sense. I also tried to not do anything at all with the numbers and just simply replace just the name and still nothing
I will later do some experiments too
Yngwie Jul 18, 2023 @ 4:35am 
Originally posted by Fokkusu:
there is also a chance that you made a mistake modifying the lair file, it seems to be an array data type

Yeah that is also possible and most likely. I never made a game mod on games like this. Only made some skins and stuff so I don't really understand it that well but I spent some time looking at the code and what is simmelar between all of them and its the values and how they are written
Originally posted by Maxwell Gaming:
Originally posted by Fokkusu:
there is also a chance that you made a mistake modifying the lair file, it seems to be an array data type

Yeah that is also possible and most likely. I never made a game mod on games like this. Only made some skins and stuff so I don't really understand it that well but I spent some time looking at the code and what is simmelar between all of them and its the values and how they are written
I will try later to replace every lair with a single lair type already present in the tutorial and see if that works
Yngwie Jul 18, 2023 @ 4:37am 
Originally posted by Fokkusu:
the types field at the top of the file seems to define what different lairs we can encounter, with the quantity of them, then under that is every single entry of the array with position and stats
This might be what I missed back when I experimented with it. I only edited the quantity number but not the stats becouse I had no idea what they meant except it has to do something with where the lair is located
Originally posted by Maxwell Gaming:
Originally posted by Fokkusu:
the types field at the top of the file seems to define what different lairs we can encounter, with the quantity of them, then under that is every single entry of the array with position and stats
This might be what I missed back when I experimented with it. I only edited the quantity number but not the stats becouse I had no idea what they meant except it has to do something with where the lair is located
ok so thats why it didnt work, the quantity indicates the number of entries in the array, if you put 4 you have to duplicate the lair entries for it until you have 4 of them and change the stats on them so they dont spawn one inside another, I dont know what phi and psi does but I do know that altitude X and Y are position in word coordinates
Last edited by Fokku The MechWarrior; Jul 18, 2023 @ 5:13am
to mod this game you gonna need to know programming basics of data types and the like, I dont know what coding language is used here but its almost plain english so that is ok
syntax for each data type depends on the coding language, we dont know what this game uses but we can use the existing code to learn the language itself
if I could post photos I could try to show here how the arrays in the game appear to work based on what I know
Yngwie Jul 18, 2023 @ 5:34am 
I see. So modding is possible atleast for lairs if we learn how it works exactly. I added you so you can send me the photos
Last edited by Yngwie; Jul 18, 2023 @ 5:34am
< >
Showing 16-27 of 27 comments
Per page: 1530 50