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Whoever thought this was gonna go indefinite, like a passive...
You were out of your mind, LMAO!
at least i have some hats
Someone smarter than me can probably analyse it and indeed "level up faster" by taking advantage of how it works. All I know is my previous loops I've memorised over the last month are misbehaving now, lol.
Queuing is cool, will probably be useful for something and it's nice you can set it to left click only, but the rapidly respawning nodes definitely needs looking into. Hopefully you do!
For mining, all you really need to do is restrict the rapidly spawning thing to only apply to each individual wide node of ore (Iron, Cabranese Flantium, Adathril etc) instead of the entire room, if that makes sense. Then the rapid respawning of ores won't effect the other node clusters in the room. Hopefully that's something you can set up, otherwise when one node respawns it's going to mess with the other node across the room, which disrupts the flow of a good loop.
As an example, Flantium has 4, 4, 2 system, and both 4's are in the same room, so if you mine like 4-2-4 like I do, this causes the first 4 to rapidly respawn itself after the second 4 begins to respawn, which means you can practically treat it like 4-2-8.
Could easily be fixed by making the two 4's respawn rapidly independently of each other.
Thanks for the update, also.
This works, actually. Probably less work than going in and individually dividing each cluster of ores into specific nodes.
Either that or I'm going crazy and you didn't change anything.
Either way, thank you!
I don't have an issue with the rapid respawn of resources, even though I'm not really planning on using the queued action system, because even without that system it helps to keep loops consistent - if I misclick a resource, if I have to type to someone, if I end up having to take a drink or pause in any way, it won't throw off the entire inventory worth of cycles with one node out of sync. I really appreciate this!
Thanks again
Oh hey it notifies you when your ventures are complete now? That's great, can't believe I overlooked that. I didn't catch it, but it looked like the little hourglass button flashed with energy or something, and then got a little notification symbol on it. Thanks for that!