Brighter Shores

Brighter Shores

BURAN☭ Dec 16, 2024 @ 8:45am
Skills
I'm still new, but from someone coming in from OSRS I'm just at a loss to the purpose of these skills... It just seems that everything is set up just for the sake of grind without any tangible impact on the game world. Perhaps if a true in-game economy is added that will change. But I'd love to hear some thoughts on the matter
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Showing 1-11 of 11 comments
Logen Dec 16, 2024 @ 9:12am 
grinding is just for the sake of grinding now, you understood it correctly)
T2DAK Dec 16, 2024 @ 12:17pm 
Andrew doesn't communicate this very well. For the time being we are all gambling on there being a purpose at some point in the future (imagine a dungeoneering-like profession). On face value its mainly for quests and advancing to next episodes. But you could add personal goals like level 500 in a skill etc. We might know more soon, or just have to adapt when new content drops.
Montinevra Dec 16, 2024 @ 12:31pm 
It's to pad the length of the game. If they didn't do that, you would get through all the meaningful content in less than a month and wouldn't need to pay for another month.
BURAN☭ Dec 16, 2024 @ 1:36pm 
Interesting... I mean I'm at the point where I'm asking myself why I wouldn't play literally anything else. Perhaps I'll just let it cook and come back and see what it is like with more work.
Originally posted by Montinevra:
It's to pad the length of the game. If they didn't do that, you would get through all the meaningful content in less than a month and wouldn't need to pay for another month.
Probably studied the game design of Jesse Schell who is a master at this sort of MMO design.
Nemesis Primez Dec 16, 2024 @ 10:46pm 
there is no skill to this game, because it's RNG base
Kynslagh Dec 16, 2024 @ 11:14pm 
F2P areas leave a bad impression to new players. Cooking/fishing have no game-wide purpose, woodcutting/carpentry are useless grind skills unless you subscribe, combat skills unlock only reskins of the same content, and have to be trained twice. The only trio that has a global use as F2P is alchemy/forager/gatherer, but is soured by having to train the same gathering profession twice, very uninspired training methods, unbankable resources, and resources that are useless unless you subscribe. Every skill in F2P areas should be usable to some degree in F2P areas, and everything you harvest in F2P as well. The only semi-useless F2P skills in runescape are woodcutting/firemaking, and even those have the limited use of cooking your food anywhere, and making money to buy gear from others.
Omega Haxors Dec 16, 2024 @ 11:26pm 
The only way to have fun as F2P is to solo-focus hopeport after unlocking the banking spell. Hopeforest feels more like an ad for premium, and not a very well-designed one at that.
Last edited by Omega Haxors; Dec 16, 2024 @ 11:27pm
Greb Dec 16, 2024 @ 11:32pm 
The game world is teeny tiny right now and trading isn't even a thing yet either. Skills aren't going to have that "reach" that they do in RS just yet. I say "yet" hoping of course that one day there will be stuff like that. Right now stuff is tightly linked and barely exists beyond it.

Here's hoping the devs learn to synergise skills instead of making the same skill over and over I.E Foraging, Gathering and whatever is coming in Episode 5.

I'm not a RuneScape fan anymore but RuneScape did it right, it knew when to make one skill that could do many things, such as Crafting, which covered a wide range of things, including working wood, clay, leather, glass and jewellery.

Brighter Shores though feels like it'd add its own Jeweller, Glassblowing and Gemcutting skills eventually. Mines of Mantuban is missing its version of the Foraging skill, I could easily see them making one where the hand is picking up a gem and calling it "Gemhunter" or something lol. Rather than adding it to Miner and making it so you have to break geodes and gem veins up with a new tool or something (something gentler than a pickaxe to avoid damaging the gems).

Jewellery making is currently merged with Blacksmith as a passive activity, but it's basically just a whatever thing - wouldn't surprise me if they added new passive activities like "Ingot Stamping" or "Silver / Gold Minting" to replace the jewellery making and then turned that into its own skill as well.

Not sure how I'd feel about that when skills could just be merged. I love grinding as much as the next guy however I don't want to just senseless grind the same thing again and again PLUS I love feeling rewarded for my efforts. Getting a skill like Crafting up in RS opened doors to many, many avenues. Levelling individual skills or aspects of an overarching profession doesn't feel as satisfying as you go up through the tiers.
BURAN☭ Dec 16, 2024 @ 11:49pm 
Originally posted by Greb:
The game world is teeny tiny right now and trading isn't even a thing yet either. Skills aren't going to have that "reach" that they do in RS just yet. I say "yet" hoping of course that one day there will be stuff like that. Right now stuff is tightly linked and barely exists beyond it.

Here's hoping the devs learn to synergise skills instead of making the same skill over and over I.E Foraging, Gathering and whatever is coming in Episode 5.

I'm not a RuneScape fan anymore but RuneScape did it right, it knew when to make one skill that could do many things, such as Crafting, which covered a wide range of things, including working wood, clay, leather, glass and jewellery.

Brighter Shores though feels like it'd add its own Jeweller, Glassblowing and Gemcutting skills eventually. Mines of Mantuban is missing its version of the Foraging skill, I could easily see them making one where the hand is picking up a gem and calling it "Gemhunter" or something lol. Rather than adding it to Miner and making it so you have to break geodes and gem veins up with a new tool or something (something gentler than a pickaxe to avoid damaging the gems).

Jewellery making is currently merged with Blacksmith as a passive activity, but it's basically just a whatever thing - wouldn't surprise me if they added new passive activities like "Ingot Stamping" or "Silver / Gold Minting" to replace the jewellery making and then turned that into its own skill as well.

Not sure how I'd feel about that when skills could just be merged. I love grinding as much as the next guy however I don't want to just senseless grind the same thing again and again PLUS I love feeling rewarded for my efforts. Getting a skill like Crafting up in RS opened doors to many, many avenues. Levelling individual skills or aspects of an overarching profession doesn't feel as satisfying as you go up through the tiers.

Right but let's say they add trading. I'm at a loss as to what is even worth trading. Everything you get in the game so far just feels so generic what's even the point of trading? Cosmetics might be the only thing of actual value in the game and so far we just have the Christmas event hats.
Greb Dec 17, 2024 @ 12:00am 
Originally posted by BURAN☭:
Right but let's say they add trading. I'm at a loss as to what is even worth trading. Everything you get in the game so far just feels so generic what's even the point of trading? Cosmetics might be the only thing of actual value in the game and so far we just have the Christmas event hats.
It'll allow people to skip having to level resource gathering skills I guess. It'll make running to NPCs which are always like 2-3 rooms away from a storage bank to move 24 items at a time a thing of the past. It'll allow people who trained resource gathering skills to make money...which is really only used for enchanting and buying resources for "consumer skills" I guess.

Rudimentary steps because the game is in a very basic, rustic state.

What bothers me is weapons and armour. There's nothing unique or like, known. It's all random garbage from level 1 to 500. This might change in time I guess but right now I can't see gear trading as being very fufilling either. Epic gear is probably the only thing people would genuinely want to buy, and since there's so many of those from levels 1-500 even those won't really be that desirable not to mention once someone gets 500 in Bonewright, Stonemason and Blacksmith they'll never be rare again - they could just bang hundreds of them out every day lol at any level.

I can't really say that trading will be pointless or whatever, I'm not going to condemn it or anything like that, it's in a very young state and is still growing. Trading might very well be utterly useless for a year or more until the game has enough stuff worth trading around to see constant use, I just don't know.

I hope eventually we see things like people trading unids and running unpowered orbs and planks and whatever else to people though.
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Date Posted: Dec 16, 2024 @ 8:45am
Posts: 11