Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here's hoping the devs learn to synergise skills instead of making the same skill over and over I.E Foraging, Gathering and whatever is coming in Episode 5.
I'm not a RuneScape fan anymore but RuneScape did it right, it knew when to make one skill that could do many things, such as Crafting, which covered a wide range of things, including working wood, clay, leather, glass and jewellery.
Brighter Shores though feels like it'd add its own Jeweller, Glassblowing and Gemcutting skills eventually. Mines of Mantuban is missing its version of the Foraging skill, I could easily see them making one where the hand is picking up a gem and calling it "Gemhunter" or something lol. Rather than adding it to Miner and making it so you have to break geodes and gem veins up with a new tool or something (something gentler than a pickaxe to avoid damaging the gems).
Jewellery making is currently merged with Blacksmith as a passive activity, but it's basically just a whatever thing - wouldn't surprise me if they added new passive activities like "Ingot Stamping" or "Silver / Gold Minting" to replace the jewellery making and then turned that into its own skill as well.
Not sure how I'd feel about that when skills could just be merged. I love grinding as much as the next guy however I don't want to just senseless grind the same thing again and again PLUS I love feeling rewarded for my efforts. Getting a skill like Crafting up in RS opened doors to many, many avenues. Levelling individual skills or aspects of an overarching profession doesn't feel as satisfying as you go up through the tiers.
Right but let's say they add trading. I'm at a loss as to what is even worth trading. Everything you get in the game so far just feels so generic what's even the point of trading? Cosmetics might be the only thing of actual value in the game and so far we just have the Christmas event hats.
Rudimentary steps because the game is in a very basic, rustic state.
What bothers me is weapons and armour. There's nothing unique or like, known. It's all random garbage from level 1 to 500. This might change in time I guess but right now I can't see gear trading as being very fufilling either. Epic gear is probably the only thing people would genuinely want to buy, and since there's so many of those from levels 1-500 even those won't really be that desirable not to mention once someone gets 500 in Bonewright, Stonemason and Blacksmith they'll never be rare again - they could just bang hundreds of them out every day lol at any level.
I can't really say that trading will be pointless or whatever, I'm not going to condemn it or anything like that, it's in a very young state and is still growing. Trading might very well be utterly useless for a year or more until the game has enough stuff worth trading around to see constant use, I just don't know.
I hope eventually we see things like people trading unids and running unpowered orbs and planks and whatever else to people though.