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Not to mention they've put the mark of the beast on crafted weapons now, a little hammer icon, which implies crafted gear is going to be inferior to looted gear anyway.
What's interesting about crafting orange weapons is the fact (from what I've heard) the weapon calculation is just all three levels added together and then divided by 3, so you don't need to get all of those professions to say, 250 each, in order to get a level 250 epic weapon. You could just get like 500 Stonemason and then 150 Blacksmith and 100 Bonewright, and then when you combine purples together it'll be a level 250 epic.
I honestly don't want to invest much brainpower towards it but maybe that system already does make weapons ridiculously profitable, if you make a 199 + 199 + 500 weapon that'd be 898 into a 299 level weapon.
Also none of this takes into account that levels are now x5 or something so that's actually a level 1,495 weapon or something right?
You could really churn those things out, literally dominate and flood the market with oranges from levels 1-1500 pretty much. When trading comes along you could trade them to desperate players who are unwilling to grind drops or three different skills, and probably make a massive killing.
Probably not 6 gold an hour for doing soul destroying but extremely simple AFK leathermaking, but still lol.
I heard they plan on making bosses drop kits and augments that you need weaponmaking skills to imbue into weapons to upgrade or enhance them too, which might mean major bank potential if you offer your services to other players who can't imbue their god killing gear? I dunno.
Also at level 230 or so Stonemason (and mining all of my stone) I make like 1-3 gold (depends how lucky I get with blues or purples really) per selling trip to the quartermaster. It seems like it's pretty decent money even if you just blindly craft and sell the best thing you can to the NPC and it'll only get better as the level goes up. More set up involved compared to Leatherworking though I guess.
Didn't they say it costs money to infuse gear into epics now? Or was that scrapped? I thought I saw something about it in a dev blog about combat changes once. Maybe that was part of the tuning system they might have abandoned?
@greb No, the enchantress infusionist doesn’t charge. Her greed is going to be ancient lore, lol.
Merchant is a controversial love-it-or-hate-it profession. The running around is a huge turnoff for many. It’s one of the least 2nd screen-able professions, but you’re also punished if you passive it because you miss out on the best KP/hr in the game.
Then Leatherworking. It’s… a slog. It’s easy, it’s super afk, but it’s slow AF. It’s cooking vegetable stew, with an additional prep step, for the ENTIRE profession. Oh, and the ‘head chef’ is halfway across the city so your crafting loop is 3x the size of a veggie run.
I forgot the whole Merchant grind for the discount actually yeah. Quite a slog up there, so achieving that level of income is probably well earned. Considering Merchanting itself benefits from Detective unlocking more shortcuts, so it's like a triple threat - practically have to max Crenopolis to achieve that gold coin swimming pool, so...it's kinda okay. I guess.
Certainly compares to mining like 100,000+ stuff to make maximum profit from weaponmaking skills anyway. Personally I'd take the mines over the streets any day of the week.
And you can tell those merchant bastards in Crenopolis I said that!