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One of the Professions is called "Merchant" so unless a Merchant sells items to NPCs, it's possible that you need to level up the Merchant to unlock some features/raise certain limits of trading. Again, probably not the only change being made, but a possible deterrent for bots and other malefactors.
It's impossible to know everyone's background in an MMO game, but if you're saying that free players need more access, without having actually played the game yet, then you've never played a truly free MMO. Truly free MMOs are absolutely filled to the brim with toxic people in the chat, gold sellers, people who ragequit dungeons at the entrance after checking the party's level/class, griefers... it's an absolute necessity to restrict the free players to have any semblance of order.
From the sounds of it, Brighter Shores is going to remove even that limited functionality: F2P cannot trade. Period. Player Trading is not unlocked/available until Crenopolis (the 4th area/zone) according to the infographic on the Store Page, and F2P only have access up to the 2nd town. https://cdn.cloudflare.steamstatic.com/steam/apps/2791440/extras/tier_comparison_table.png?t=1710414187
It could just be a misunderstanding but the way it's laid out says that players without the Premium Pass absolutely cannot player-to-player trade. At all.
Food for thought.
Also worth noting that Andrew Gower said in an interview that the Premium Pass isn't a recurring subscription, so it's likely a one-time unlock. You'd have to buy the pass again after major updates to access new content, but you wouldn't 'lose' your access to the existing features you paid for. https://www.gamesradar.com/ahead-of-his-new-mmo-runescape-creator-says-games-have-gotten-too-microtransaction-heavy-our-number-one-aim-is-not-monetization-its-players/
Pay X amount up front, get content permanently. Next set of content will cost another X amount. In this context: a new zone, quests, professions, items, etc.