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Rapportera problem med översättningen
https://secure.runescape.com/m=news/membership-price-change-september-27-2024#_ga=2.88801048.2075802742.1725655397-1573487016.1725313317
There's something so funny about the most absolutely inconsequential update(s) of all being written as the longest paragraph. I don't even know what the "furries" part refers to. Having wings as customisation options in RS3? Having frog mask? Animal masks on TH rewards? As for getting upset about LGBT, you do realise that LGBT people work on the game, right? Are they literally not allowed presence within the game simply because it makes a certain loud minority blow their heads and make it seem like the end of the world?
Once I got unbanned, I lost motivation to keep playing because every time I logged in I was always worried about getting another ban, and what happens if no one pays attention to my post on x, or reddit next time? I'm not popular enough to get support, so I dropped it over three years ago, and have never logged in since. As for my suggestion, I just want better customer service.
Three things I want to see in Brighter Shores:
1. Ironman mode (UIM even, if feasible) or at least the possibility to play all content solo.
2. Reasonable pace of progression, e.g. don't balance drop rates around nolifers/streamers.
3. Gameplay that is neither sweaty (like tick skilling in OSRS) nor AFK (like most of RS3).
Three things I don't want to see:
1. Microtransactions, not even cosmetics, it always has a bad impact on game design.
2. Dailies of any kind, it doesn't matter how fast they are, let people play when they want.
3. Forced diversity. When it has merit, diversity makes sense, but checking boxes doesn't.
The entire idea of it is to nostalgia-bait people with the version of the game a handful of influencers believe existed.
I was there in 2008, and while some charm was lost going into RS3, the old runescape had more flaws I'd rather live without, and those flaws are what these people think was the best part.
A rushed end to the present storyline, check.
99% reuse of existing assets, check.
A clumsy final boss fight, check.
Did I mention a rushed end to the present storyline? It's hard to overstate how much they hastily and wastefully took everything up to that point and buried it as quickly as they could - gone were the days of While Guthix Sleeps and Ritual of the Mahjarrat, Jagex refused to invest meaningful resources into something new if it wasn't endlessly repeatable for engagement metrics... And that 1% portion of "new assets" for the quest was used for that exact purpose.
My patience was already wearing thinner and thinner with "batched" (let's make the first half now, and the next half in a year or two) updates that left every new piece of content unfinished - and then they tried "expansions" (let's make an entire update for the first time in years) and created a months-long content drought because apparently a company that makes millions of dollars doesn't have the resources to make more than one thing simultaneously. Having enjoyed quests for as long as I'd played the game and yearning to receive some meaningful attention to that kind of content after it was neglected for years, that was the grand, glorious spit in the face they gave me that got me walking out the door.
There's also the matter of the diversity and inclusion update, which had some merit to it like changing "I identify as a scaly" in a throwaway joke line to a much better-flowing "I'm a scaly"... but then ranged from tone-deaf to insulting.
There was the desert town Pollnivneach, home to many a person named Ali - originally a perhaps-questionable joke that they evolved into a humorous snippet of lore wherein it became a tradition to take the name after the entire town used it to try to claim a massive, poorly-written inheritance... and then they changed everyone in the town to have randomly-selected middle eastern names instead. Several people they were supposedly "protecting" with the change didn't appreciate it, given the company decided for them that their ethnicity apparently made them too fragile to enjoy a joke associated with NPCs that resembled it.
And then there was Karamja... joy, oh, joy. There was a stated hesitance in touching the region because of its whole being a very "dated" depiction of a "jungle island", shall we say. And then, apparently, Jagex decided that they could keep the bamboo huts and the dark-skinned people with loincloths and spears, and it would all be perfectly okay if they changed "tribesman" to "wandering warrior" and "jungle savage" to "jungle dweller". That definitely made the entire area stop being racially insensitive, and it absolutely warranted a part of their news post patting themselves on the back about how inclusive they are.
You could get me ranting all day about this, but I opened it on MTX and I'll close it on MTX. Lootboxes may not have fallen under gambling by legal definition, but everyone knows that they were meant to capitalize on every little bit of dopamine and addiction that a flashy slot machine put forward. An absolutely disgusting practice... that they then had the audacity to feature right alongside mental health organization promotions. The company has made every effort to keep itself rampantly soulless in pursuit of profit, and after keeping my hands off the game for years, I'm hoping Brighter Shores will fill its niche for me.
I'm here because I keep hearing about Brighter Shores being created on a basis of how RS was with old-school mechanics/feel.
Even the highest bosses were possible (Jad at the time) with enough effort, for the majority of people. Top end armour and weapons were much more affordable, and the combat more balanced. Most of all though?
It was the fact they used to have in the rules 'no real world trading, everyone should be on a level playing field and can't buy their way to success' which meant when you would see someone with super high level gear, or a phat etc, you know they earned it themselves, with their own hard work (especially once free trade was removed). I loved that equal playing field, as it encouraged me to try more and learn.
Now though, I'm maxed, been in the game over 15 years, and I'm seeing people maxed within a year. Or players with 500-1000 less total levels with the highest level gear (like 5b+ worth despite not even having 99 in that skill). Anybody I look at, I now treat as they've likely bought gold to skip ahead, or keys to bypass skilling. I'm around 5.5billion, which I couldn't have even dreamed of back in the day, but that's considered very poor for a max level player.
Seeing anyone being able to get richer and comparable than my 15+ years account within a year totally killed my love of the game. It didn't matter how skilled or how much you train, someone can just skip all the steps along the Runescape journey and outperform you due to having spent loads of money. All sense of achievement is gone.
And EOC killed the combat, which was my favourite MMO combat system ever, it was unique and not at all sweaty, it was really casual, but it had depth (learning the tick system). Now you need piano finger skills, VOIP communication and precise timings to do all of the top PVM, which is where the money is. Skilling still provides so little compared to combat.
I always preferred the Gower brothers approach to the game, it was when it was at its best in my opinion. So I trust that Andrew will handle this with integrity, and it'll be a fair system for all again, where hopefully a nice community of retired runescape adventurers will meet again here.
Wdym just pop up that revo+ and you can play it just like you used to be for 99.99% of the content only having to pop specific skills on your own at times. Meanwhile on OSRS you really do need piano finger skills because you need to change tabs and click stuff constantly for majority of end-game content. It's legitimately hell on your hands.
The issue with osrs is the xp rates that are way to low, especially at the high end.
The issue with rs3 is the monetization scheme and the balance of some stuffs. Farmed like 60h to get an item from a recent update, how the f you do that in 2024 ^^'.
Both respectively have a combat gameplay that is hard to beat. RS3 gameplay is like the pinnacle of any mmo experience wrapped in a crappy ux, it's baseline 4 resource combat(hp/adren/prayer/summoning power) with inventory management, gear optimization(with perks), a complex tree of pve key unlocks to go for and complex skill rotations with burst phases and some finesse. OSRS is about full apm in pvp with lots of clics and very few keybinds, you still have some for menu switches while everything is open in your rs3 ui but you have like 4 dozen of button press at a time ^^'.
All of the goals I had and things I was excited to pursue suddenly vanished once there was a golden path laid before me with the word "skip". People say "well you can just ignore it", but knowing there is a far more efficient path right there takes away from the experience and turns a slow, meaningful and enjoyable journey into what feels like a waste of time.