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Then another skill added relating to the recovery of inanimate things like bones and so on, probably "Excavation" or "Reclaimation" or whatever. Also used for gathering salvage, scrap wood, hazardous materials like crystals, all of that kind of stuff.
Foraging / Gathering merged into living things like fruit, herbs, flowers, small lifeforms, bugs, that kind of thing. The least "alive" thing would be stuff like shells on the beach, which are a morally grey area, right?
Different tools for both - nets, shears, secataurs, garden fork, sickle etc for Foraging / Gathering, and then stuff like Protective Gloves, Trowel, Rock Hammer, Tongs for Excavation / Reclaimation.
Then Excavation / Reclaimation could have its own major focus being the restoration of monuments, recovery of huge fossils, crystal pieces, in each biome specifically. As well as recovering useful materials, of course. I think that'd be neat. Monument in Hopeport, some giant fossil in Hopeforest, maybe a giant clockwork mechanism in the mines, and some museum filled with antiques and artifacts in Crenopolis etc.
Basically we'd be turning every Guardian into Indiana Jones and Lara Croft. Come for the bones, stay for the ancient history and antiques auction.